Arcane Bolt (3.5e Feat)

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Author: Leziad (talk)
Date Created: 3rd November 2019
Status: Complete
Editing: Clarity edits only please
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Arcane Bolt [Reserve] An ancient technique which allowed arcane to fire bolts of arcane residues, very cost efficient and can be extremely deadly if powered.Prerequisites: Must be capable of casting 2nd level arcane spells.Benefit: As long as you have a spell of 2nd level or higher available, you may concentrate raw arcane energy into a bolt of blue light as a standard action, which shoots out at a range of 30 ft. The bolt is resolved as a ranged touch attack and deals 1d4 + your casting ability score modifier in magic damage. This a supernatural ability but provokes an attack of opportunity and requires somatic components like a spell. Any effects which benefit your spells also benefit arcane bolts if applicable.

As part of using Arcane Bolt, you may expend a spell slot of 1st level or higher. If you do the arcane bolt deal 2d6 per level of the spell expended + your casting ability score modifier in magic damage and its range improves to 60 ft.

If you are a spontaneous caster you gain an additional spell per day of each level you can cast which may only be used to fuel an arcane bolt.



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Leziad's Homebrew (3872 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be capable of casting 2nd level arcane spells. +
RatingUnrated +
SummaryYou can fire bolts of arcane residue, and use spells to increase their power. +
TitleArcane Bolt +
TypeReserve +