Aura Pulse (3.5e Spell)

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Author: Leziad (talk)
Date Created: 16th April 2023
Status: Complete
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Aura Pulse
Evocation
Level: Cleric 1, Paladin 1
Components: S
Casting time: 1 Standard Action
Range: 60 ft.
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

You gather a portion of your aura, and aim it at a target within range, making a ranged touch attack. If it hits, this spell deals 1d6 bludgeoning damage per level (maximum of 5d6), this damage counts as magical for the purpose of overcoming damage reduction.

if you possess the Aura class feature, this spell gains the descriptor matching your aura. Example: An evil cleric casting this spell would add the [Evil] descriptor to it, while a paladin would add the [Good] descriptor.

A Qinggong Monk may pick aura pulse as a 2nd level power, costing 1 ki. Additionally a monk may add the modifier of the ability score he uses to determine the size of his ki pool as bonus damage when using aura pulse.



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Leziad's Homebrew (4520 Articles)
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Article BalanceHigh +
AuthorLeziad +
ComponentS +
Identifier3.5e Spell +
LevelCleric 1 + and Paladin 1 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou fire a ray made of your aura, dealing magic bludgeoning damage. +
TitleAura Pulse +