Awaken the Chaos (3.5e Power)
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|Psychoportation [Chaotic, Evil]|
|Level:||Dark Insight 9|
|Manifesting Time:||1 standard action|
|Area:||60 ft. radius burst centered on manifester|
|Duration:||Instantaneous; see text|
|Saving Throw:||Will partial|
You briefly stir Azathoth from his slumber, reproducing a vastly more dangerous version of unreality zone. In addition to the powers effects, creatures within the area that fail the save take enough madness to put them 1 point away from experiencing mindbreak, including the manifester. A successful save reduces it to 1 point of mindbreak, though the manifester gets no saving throw. Those with line of sight to the effect also must make a Will save against gaining 1d4 points of madness, save negates.
If you choose to sacrifice yourself in the process of manifesting, this effect lasts for 1 round/level and each round it expands +30 ft each round with power resistance and saving throw each round. At manifester level 17th, this results in a 570 ft radius sphere of destruction. Of course the manifester is completely unrecoverable by all mortal means even through wish.
Insight Cost: 4.
Madness Cost: Enough to bring you 1 point away from mindbreaking.
Augment: For every additional power point you spend, the damage this power deals to a subject that fails its saving throw increases by 2d6 points. Augmenting this power does not change the amount of damage the target takes if it succeeds on its saving throw.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Dark Insight Spells
|Article Balance||High +|
|Descriptor||Chaotic + and Evil +|
|Identifier||3.5e Power +|
|Level||Dark Insight 9 +|
|Summary||A stronger but far more dangerous unreality zone which briefly stirs Azathoth from his slumber. +|
|Title||Awaken the Chaos +|