Awaken the Chaos (3.5e Power)

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Author: Eiji-kun (talk)
Date Created: 1-22-18
Status: Complete
Editing: Clarity edits only please
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Awaken the Chaos
Psychoportation [Chaotic, Evil]
Level: Dark Insight 9
Display: Visual
Manifesting Time: 1 standard action
Range: 60 ft
Area: 60 ft. radius burst centered on manifester
Duration: Instantaneous; see text
Saving Throw: Will partial
Power Resistance: Yes
Power Points: 17


You briefly stir Azathoth from his slumber, reproducing a vastly more dangerous version of unreality zone. In addition to the powers effects, creatures within the area that fail the save take enough madness to put them 1 point away from experiencing mindbreak, including the manifester. A successful save reduces it to 1 point of mindbreak, though the manifester gets no saving throw. Those with line of sight to the effect also must make a Will save against gaining 1d4 points of madness, save negates.

If you choose to sacrifice yourself in the process of manifesting, this effect lasts for 1 round/level and each round it expands +30 ft each round with power resistance and saving throw each round. At manifester level 17th, this results in a 570 ft radius sphere of destruction. Of course the manifester is completely unrecoverable by all mortal means even through wish.

Insight Cost: 4.

Madness Cost: Enough to bring you 1 point away from mindbreaking.

Augment: For every additional power point you spend, the damage this power deals to a subject that fails its saving throw increases by 2d6 points. Augmenting this power does not change the amount of damage the target takes if it succeeds on its saving throw.



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Eiji-kun's Homebrew (5628 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DescriptorChaotic + and Evil +
DisciplinePsychoportation +
Identifier3.5e Power +
LevelDark Insight 9 +
RatingUndiscussed +
SummaryA stronger but far more dangerous unreality zone which briefly stirs Azathoth from his slumber. +
TitleAwaken the Chaos +