Blood Maneuver (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Author: Zhenra-Khal (talk)
Date Created: 7/18/2019
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rate this article
Discuss this article

Blood Maneuver [Metamaneuver] Benefit: As part of initiating a Blood Maneuver, you draw from your life force. You can reduce the Maneuver's effective level by up to 3 for the purposes of interacting with Metamaneuver feats, but you take Constitution Burn equal to twice the level adjustment, which cannot be removed by any means, save for natural healing. This can be used to reduce the effective cost of other Metamaneuver feats; For example, you could lower your highest-level maneuver by 3 levels, and then Maximize it, at no cost to your initiator level, even though you can't normally use metamaneuver effects on your highest-level maneuvers. Special: Initiators with Blood Maneuver can choose to learn new maneuver with Blood Spell already applied, potentially in order to gain maneuvers beyond their usual limits; Maneuvers learned in this way cannot be initiated without Blood Spell applied. However, they cannot learn maneuvers of a level higher than one level higher than the highest-level maneuver they know; Thus, if you're capable of initiating .

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorZhenra-Khal +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryUse your life essence to empower your maneuver. +
TitleBlood Maneuver +
TypeMetamaneuver +