Bloodbite (3.5e Equipment)
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Bloodbite[edit]
Bloodbite weapons are applied to piercing and slashing weapons that can draw blood, and only function on creatures with blood or a blood-like stand in (such as the material of an ooze or sap or similar fluids). A bloodbite weapon draws a sample of blood and flesh, and grants the weapon and its wielders properties similar to the target. On a successful hit as part of the attack you can choose to drink the creature's blood dealing an extra +2 of damage. The blood is held within a reservoir within the weapon which can be removed and drained into a new container as a move action, or dumped as a free action.
As long as the reservoir is filled, the weapon and its wielder count as a member of the creature they stole from for the purpose of spells and other effects, and adopt the energy and alignment subtypes of the creature as properties of the weapon as well as counting as magic if the creature in question has DR/magic. For example, absorbing a devil's blood would make it a lawful and evil aligned weapon, and the wielder counts as a devil when beneficial. Likewise absorbing a dragon's blood makes you count as a dragon, rendering you immune to a dragon's frightful presence. It does not grant any other abilities such as a dragon's blindsense.
You can store a sample of blood within the weapon as long as you wish and it will remain fresh, aging again only when removed from the weapon. Some clever users store their own blood within, giving allies some part of their body for them to use resurrection upon.
Bloodbite synergizes with attacks that deal bleeding damage, increasing the bleed damage by +1.
Faint Necromancy; CL 5th; Craft Magic Arms and Armor; Price: +1.
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