The sorcerer chanted a weird spell and a red hand emerged from the mirror, ready to strike.
A spirit's hand emerges from a reflective surface. The hand makes a normal melee attack against an adjacent creature completely reflected on the surface, using your caster level and casting attribute's modifier as a bonus on the attack. If the attack connects, the target suffers 1d6 + 1 per 5 caster level (up to 4 at level 20th), of bleedout damage. This bleed damage works on any creature, even on those without a regular circulatory system (such as plants, undead, elementals, constructs, aberrations and outsiders). This is because the attack targets the creature's vital energy that should be blood in most cases, but can be sap, necrotic or arcane energy, elemental essence, divine ichor or ectoplasm.
If you channel the spell you increase the reach of the spectral hand by 5 feet (1,5 meters) for each channeling step.
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