Bloody Spirit (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 18/08/2021
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Bloody Spirit
Necromancy
Level: Phantasmagoria 2
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels-7,5 meters + 1,5 meters)
Target: A reflective surface in range which reflects the complete image of a creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

The sorcerer chanted a weird spell and a red hand emerged from the mirror, ready to strike.

A spirit's hand emerges from a reflective surface. The hand makes a normal melee attack against an adjacent creature completely reflected on the surface, using your caster level and casting attribute's modifier as a bonus on the attack. If the attack connects, the target suffers 1d6 + 1 per 5 caster level (up to 4 at level 20th), of bleedout damage. This bleed damage works on any creature, even on those without a regular circulatory system (such as plants, undead, elementals, constructs, aberrations and outsiders). This is because the attack targets the creature's vital energy that should be blood in most cases, but can be sap, necrotic or arcane energy, elemental essence, divine ichor or ectoplasm.

If you channel the spell you increase the reach of the spectral hand by 5 feet (1,5 meters) for each channeling step.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDread Necromancer

the bluez in the dungeon's Homebrew (739 Articles)
the bluez in the dungeonv
Article BalanceHigh +
Authorthe bluez in the dungeon +
ComponentV + and S +
Identifier3.5e Spell +
LevelPhantasmagoria 2 +
RangeOther +
RatingUnrated +
SchoolNecromancy +
SummarySummon a spectral and bloodied claw from a mirror to inflict bleeding wounds. +
TitleBloody Spirit +