Blue Blood (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 12-29-13
Status: Complete
Editing: Clarity edits only please
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Blue Blood
Blood Feast (Strike)
Level: 6
Prerequisite: Two Blood Feast maneuvers
Initiation Action: Standard
Range: Melee attack
Target: One blood bearing creature
Duration: 1d4 rounds
Saving Throw: Fortitude negates

Creatures slain by this maneuver have a ghastly blue hue to their skin, and their faces warped in the terror of suffocation.

Make a melee attack. In addition to the damage, the creature must make a Fort save or lose all the oxygen in their blood. For the next 1d4 rounds, they take 50% of their maximum hp in damage unless they spend a full round action to catch their breath each round. A successful save negates the suffocation effect, but not the melee damage.

Creatures which don't breathe are immune to the suffocation effect of this maneuver. This maneuver is a supernatural ability.



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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineBlood Feast +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummarySuffocate the enemy by removing the oxygen out of their blood. +
TitleBlue Blood +
TypeStrike +