Bound Serpent (3.5e Feat)
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Bound Serpent [General]
You have undergone a terrible grafting process or ritual, binding a fiendish serpent to one of your arms through an infernal sigil. When you manifest your new ally, it coils around your arm ready to strike.Prerequisites: Evil alignment, Graft FleshEE or the ability to cast lesser planar binding (or planar binding).Benefit: You have bound a fiendish small viper to one of your arms, chosen when this feat is taken. You may manifest the serpent with the same action as drawing a weapon, or retract it into the sigil as a free action. While manifested you gain a viper bite light feral strike dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. Once per round, on a successful hit, the serpent delivers the poison of a Fiendish Small Viper. The DC of the poison is 10 + ½ class level + your Constitution or Charisma modifier. However, when the viper is manifested, you cannot use your arm for any other purposes.
While you are unconscious, dying or otherwise disabled, the viper automatically retracts into the infernal glyph. The serpent can be attacked, as if sundering a weapon. In which case it has the statistic of a fiendish small viper except that its hit points are equal to half of your hit points. If ‘slain’ the viper automatically retracts and cannot be manifested again for 24 hours.
Special: An antipaladin may choose to gain this feat as a bonus feat as her fiendish boon. She does not need to meet its prerequisites.
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Evil alignment + and Graft FleshEE or the ability to cast lesser planar binding (or planar binding). + |
Rating | Undiscussed + |
Summary | You have a small fiendish viper grafter to your arm, and you may attack with it. + |
Title | Bound Serpent + |
Type | General + |