Breathing Room (5e Spell)
| |||||||||
Rate this article Discuss this article |
5e Spell
Breathing Room
Evocation cantrip
Casting Time: 1 action
Range: Self (10ft Cone)
Components: S
Duration: Instantaneous
Casters: Bard, Sorcerer, Wizard
With a pluck of their strings, the Bard sent their attackers tumbling.
A wave of vibration and kinetic force washes out from you in a 10ft cone, emitting a resonating sound audible out to 300ft. Each Large or smaller creature of your choice within the cone must make a Strength saving throw. On a failed save, they are pushed 5ft away from you, and your movement cannot provoke attacks of opportunity from them until the beginning of your next turn. If a target fails the saving throw by 5 of more, they also fall prone.
At Higher Levels. When you reach 5th level, the distance a creature is pushed on a failed saving throw increases to 10ft. It increases to 15ft when you reach 11th level, and to 20ft at 17th level.
Action Type | Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Bard +, Sorcerer + and Wizard + |
Component | S + |
Identifier | 5e Spell + |
Level | Cantrip + |
Range | Self (10ft Cone) + |
Rating | Undiscussed + |
Scalable | true + |
School | Evocation + |
Summary | A quick boop to get enemies away from you. + |
Title | Breathing Room + |