Carnage Zealot (3.5e Prestige Class)
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|“||When the streets run red with blood, my souls will be at rest.||”|
|—Validim Hranonke, Half-Orc Werewolf Vampire Carnage Zealot|
Carnage Zealots combine incarnum and martial maneuvers into a single bloody mess.
Becoming a Carnage Zealot
Carnage Zealots blend essentia and the martial arts, both of which are types of magic most often used by fighterlike characters. Thus it would be reasonable to assume that Carnage Zealots are best when they're in a stabbing or shooting situation.
|Base Attack Bonus:||+5.|
|Maneuvers:||Know at least one 2nd level Maneuver.|
|Fort||Ref||Will||Soulmelds||Essentia||Maneuvers Known||Stances Known|
|1st||+1||+2||+2||+2||New Discipline, New Soulmeld Access||0||1||1||0|
|4th||+4||+4||+4||+4||Soul Stab Combination||2||3||2||1|
Class Skills (4 + Int modifier per level.
All of the following are class features of the Carnage Zealot.
Meldshaping: You can shape 1 more Soulmeld per day at levels 2 and 4. Your personal pool of essentia increases by 1 point at every level except 4. For effects that measure your Meldshaping level, Carnage Zealot levels count fully towards that total.
Maneuvers: You learn 1 new maneuver at levels 1 and 3 from any level of maneuver available to you. You also learn 1 new stance at level 4. Maneuvers learned in this way are treated as maneuvers learned for one of your previous initiating classes, and are chosen from the same disciplines (but see New Discipline below). For effects that measure your Initiator level, Carnage Zealot levels count fully towards that total.
New Discipline: You gain access to the Essential Cut Discipline for all of your classes: whenever you gain a new maneuver or stance, you may also choose from Essential Cut as well as any other discipline you could normally have chosen from. If you already had access to that discipline through Martial Study, you may choose a new discipline, maneuver, and class skill to gain from that feat instead.
New Soulmeld Access: You can shape soulmelds from the Carnage Zealot list.
Soulscorching Recovery (Su): At level 2, whenever you expend a maneuver, you may inflict 1 point of Essentia damage on yourself in order to instantly recover that maneuver. If you are immune to the Essentia damage, this ability fails to work.
Swift Efficiency: At level 3, whenever you use a swift action to activate a Boost or Stance, you may also redistribute your Essentia as though you had used your swift action to do that instead.
Soul Stab Combo: At level 4, you gain the ability to multiclass between meldshaping and initiating classes with ease. Whenever you gain a level in a class that advances your initiator or meldshaper level, it advances both. Soul Stab Combo does not apply to levels you have already gained.
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||High +|
|Base Attack Bonus Progression||Good +|
|Class Ability||Martial Maneuvers + and Other +|
|Class Ability Progression||Partial +|
|Fortitude Save Progression||Good +|
|Identifier||3.5e Prestige Class +|
|Minimum Level||7 +|
|Reflex Save Progression||Good +|
|Skill||Autohypnosis +, Balance +, Climb +, Concentration +, Craft +, Handle Animal +, Heal +, Jump +, Knowledge +, Martial Lore +, Ride +, Sense Motive +, Sleight of Hand +, Spellcraft +, Swim + and Tumble +|
|Skill Points||4 +|
|Summary||A character who blends essentia and maneuvers to achieve the most soulful of combinations. +|
|Title||Carnage Zealot +|
|Will Save Progression||Good +|