Clip the Wings (3.5e Maneuver)
From D&D Homebrew Wiki
| |||||||||
|
Rate this article Discuss this article | |||||||||
| Aerial Ace (Strike) | |
| Level: | 5 |
|---|---|
| Prerequisite: | Needs two Aerial Ace maneuvers |
| Initiation Action: | Standard Attack |
| Range: | Melee Attack |
| Target: | One Creature |
| Duration: | Instantaneous |
| Saving Throw: | Fortitude partial |
Make a tumble check, DC equal to the opponent's AC. If you fail, you make a single normal melee attack and this maneuver is wasted. If successful you may make a single melee attack. You deal an extra +10d6 damage, and the target must make a Fortitude save DC 15 + Dex or lose the use of their wings until they have had their hit points fully recovered, or subject to a heal or regenerate spell. Creatures which fly by supernatural means do not have their flight affected by injured wings. A successful save negates the wing injury but not the extra damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Aerial Ace
| Eiji-kunv |
|---|

