Cold Manipulation (3.5e Feat)

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Author: Leziad (talk)
Date Created: 27th December 2021
Status: Complete
Editing: Clarity edits only please
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Cold Manipulation [General] Prerequisites: Cryokinesis or Greater Cold FocusFrostburnBenefit: Upon taking this feat, you gain access to the three following special abilities:

  • Freeze Wounds (Su): As a standard action, you can grant yourself a number of temporary hit points equal to twice your character level, up to a maximum of the difference between your max hit point and current hit points. While these temporary hit points are active all bleeding effect you suffer from are suppressed. These temporary hit points last for 1 minute per level or until depleted. You lose 1 temporary hit point for each point of fire damage that would be dealt to you, this is in addition to taking the damage and is dealt even if you are resistant to the fire damage. Each time you use this ability you take 1d6 points of cold damage, which cannot be prevented unless you have the [cold] subtype.
  • Hoary Hands (Su): As a swift action you can freeze one or more of your hands solid. This effectively grants the effect of a locked gauntlet to the frozen hands. Alternatively, if the hand was placed alongside a surface, you stick to that surface. You can dismiss this effect as a free action usable outside of your own turn.
  • Ice Sculptor (Sp): You can replicate the effect of stone shape at-will, except only for snow and ice instead of stone.




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Leziad's Homebrew (4431 Articles)
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Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteCryokinesis or Greater Cold FocusFrostburn +
RatingUndiscussed +
SummaryYou gain three special maneuvers related to your ability to manipulate ice and cold. +
TitleCold Manipulation +
TypeGeneral +