Combat Casting, Prowess (3.5e Feat)
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Combat Casting [Prowess] When you work your somatic components into a dodge routine, you can get them off with a sword near your face instead of inside it.Benefit: As part of the action to cast a spell, you may attempt to cast it defensively. This requires a caster level check against a DC determined by your foes, though you may substitute an Arcana check if you are casting an arcane spell, a Geomancy check if you are casting a natural spell, or a Thaumaturgy check if you are casting a divine spell.
Your check is rolled once, and the result used against the DC for each opponent threatening you in melee. You suffer a penalty to this check equal to the number of foes threatening you minus one. The DC for each opponent is 15 + your opponent's base attack bonus or CR, whichever is lower. If your check exceeds a foe's DC, you do not provoke attacks of opportunity from them. If your check does not exceed a foe's DC, that foe may take an attack of opportunity as normal.
You are also somewhat better than normal at finishing casting a spell if you are struck with an attack while casting a spell or taking ongoing damage while casting a spell. You gain a +3 competence bonus to any use of the Ignore Distraction or Suck It Up abilities to avoid interrupting your spellcasting.
Normal: Casting spells within a threatened area provokes an attack of opportunity.Special: Whenever a spellcasting class would be eligible to select a bonus [Metamagic], [Item Creation], or similar feat, they may select this feat instead.
|Article Balance||High +|
|Identifier||3.5e Feat +|
|Summary||Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do. +|
|Title||Combat Casting, Prowess +|