Combiweapon (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 27th June 2015
Status: Finished
Editing: Clarity edits only please
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Combiweapon[edit]

A combiweapon is a weapon that can transform into another weapon.

A strange product of cunning engineers, combiweapons are by their construction able to transform between two weapons. The process is purely mundane, requiring cunning placement of gears and other subtle mechanisms, which sadly make the weapon less durable and require intensive maintenance.

Requirements[edit]

To craft a combiweapon the crafter must have 8 or more ranks in craft (weaponsmithing) or have 4 ranks or more ranks and be proficient with both weapon used in it crafting.

Combiweapons[edit]

A combiweapon is a hybrid of two weapons, the only prerequisites between those weapon is that they must be within one one handling category with each other (so two two-handed weapon could be combined, a two-handed with a one-handed but not a two-handed and a light weapon). A combiweapon has the least hardness and hit points of both component weapons and its hit point total is halved afterward. A combiweapon may have different special enhancement between both of it transformed states, however they share the same enhancement bonus (which is paid independently).

For example: Mark Hunter pays 8000 to make his heavy crossbow/greatsword combiweapon a +2 weapon, he then adds the keen enhancement to the greatsword component for 10,000g (difference between a +2 and a +3 weapon) and then adds the U-turn to the crossbow for another 10,000g (as you don't count the enhancement granted to the other weapon on the price).

A combiweapon use the statistics of one of its component weapons or the other, switching between either state as a swift action. If the wielder has a Base Attack Bonus of at least +6, they may sacrifice their lowest attack granted by Base Attack Bonus to make a 'transforming strike' attack action as part of a full-attack action. The transforming strike makes the weapon perform as if it was placed under the fuse weapon spell but only for the single attack, after which the weapon transforms into its other component's configuration. It is possible to perform multiple transforming strike in a round, each however take the lowest remaining attack in the full-attack (so two are possible with 4 attacks granted by base attack bonus).

Cost: Price of the masterwork version of each weapons x 1.5, if made of a special material pay the special material cost only once.



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AuthorLeziad +
CostVariable (weapon) +
Identifier3.5e Equipment +
RatingUnrated +
SummaryA combiweapon is a weapon that can transform into another weapon. +
TitleCombiweapon +