Complete Telekinesis (3.5e Power)
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Psychokinesis [Force] | |
Level: | Psion/Wilder 4, Psychic Warrior 3, |
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Display: | Visual |
Manifesting Time: | 1 standard action |
Range: | Long |
Target: | See Text |
Duration: | Concentration (up to 1 round/ level) |
Saving Throw: | Will Negate or None |
Power Resistance: | Yes |
Power Points: | 7, 5 |
As you manifest this power you may duplicate the effect of telekinetic force, telekinetic maneuver or telekinetic thrust except as noted here. You may switch between these at will as a free action at the start of your turn.
Augment: You can augment this power in one or more of the following ways.
1. For every additional power point you spend, the weight limit of the target or targets increases by 25 pounds.
2. For every 2 additional power points you spend, this power grants a +1 bonus on your checks involving bull rush, disarm, grapple, or trip attempts.
For every two additional power points you spend on any augmentation, the DC rises by +1.
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Leziadv |
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Article Balance | High + |
Author | Leziad + |
Descriptor | Force + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Psion/Wilder 4 + and Psychic Warrior 3 + |
Rated By | RedRabbit + and Ethereal1111 + |
Rating | Rating Pending + |
Summary | A good, united version of all the telekinesis powers for the psionicists. + |
Title | Complete Telekinesis + |