Complete Telekinesis (3.5e Power)

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Author: Leziad (talk)
Date Created: March 26, 2013
Status: Finished
Editing: Clarity edits only please
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Complete Telekinesis
Psychokinesis [Force]
Level: Psion/Wilder 4, Psychic Warrior 3,
Display: Visual
Manifesting Time: 1 standard action
Range: Long
Target: See Text
Duration: Concentration (up to 1 round/ level)
Saving Throw: Will Negate or None
Power Resistance: Yes
Power Points: 7, 5

As you manifest this power you may duplicate the effect of telekinetic force, telekinetic maneuver or telekinetic thrust except as noted here. You may switch between these at will as a free action at the start of your turn.

Augment: You can augment this power in one or more of the following ways.

1. For every additional power point you spend, the weight limit of the target or targets increases by 25 pounds.

2. For every 2 additional power points you spend, this power grants a +1 bonus on your checks involving bull rush, disarm, grapple, or trip attempts.

For every two additional power points you spend on any augmentation, the DC rises by +1.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

Leziad's Homebrew (4521 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsion/Wilder 4 + and Psychic Warrior 3 +
Rated ByRedRabbit + and Ethereal1111 +
RatingRating Pending +
SummaryA good, united version of all the telekinesis powers for the psionicists. +
TitleComplete Telekinesis +