Concussive Fist (3.5e Power)
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Psychokinesis [Force] | |
Level: | Psion/Wilder 1, Psychic Warrior 1, |
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Display: | visual |
Manifesting Time: | 1 Swift Action |
Range: | Personal |
Target: | You |
Duration: | 1 round or until discharged |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 1 |
Upon manifesting this power you cover your unarmed strike with psychokinetic energy. The next unarmed strike you make until the start of your next turn deals 2d6 bludgeoning damage instead of its normal base damage, if higher. This unarmed strike is considered ‘armed’, even if the manifester lacks the Improved Unarmed Strike feat. This unarmed strike is capable of striking incorporeal creatures, as it is a [force] effect.
Augment: You can augment this power in one or more of the following ways.
1. For every additional power points you spend, you may deal an additional 1d6 point of bludgeoning damage in addition to the unarmed strike or power’s base damage.
2. For 2 additional power points you spend, you imbue the attack with a powerful knockback effect. Granting the Knockback enhancement to your attack for free, making it count as a two-handed weapon.
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Leziadv [Expand] |
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Article Balance | High + |
Author | Leziad + |
Descriptor | Force + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Psion/Wilder 1 + and Psychic Warrior 1 + |
Rating | Undiscussed + |
Summary | You make a powerful unarmed strike, which always count as 'armed'. + |
Title | Concussive Fist + |