Crystallizing Wounds (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Crystallizing Wounds [Curse]
Prerequisites: Must be corporealBenefit: Once per round whenever you take damage, you may negate 2 + your ECL of that damage by taking 1 point of Dexterity Burn as a nonaction. If the damage is negated the attack counts as a miss for the purpose of effect which triggers on a hit. If you reach 0 Dexterity you completely negate the damage of the attack and become a statue of crystal for 24 hours, after which you return with a number of Dexterity Burn equal to your Dexterity score -1.
Special: If you die for any reason, your corpse become completely crystallized, it still count as your body for the purpose of resurrection.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
---|
Facts about "Crystallizing Wounds (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Must be corporeal + |
Rating | Undiscussed + |
Summary | Your wounds crystallize, allowing you to ignore damage at the cost of your dexterity. + |
Title | Crystallizing Wounds + |
Type | Curse + |