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Low - Moderate - High - Very High
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Ratings for this homebrew:
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Average: NA / 4
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0 users favored it (4/4).
0 users liked it (3/4).
0 were neutral on it (2/4).
0 users disliked it (1/4).
2 users opposed it (0/4).
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Eliminates either fatigue, sickness or daze suffered by the character (only one), and improves an exhausted, nauseated or stunned condition one step (to fatigued, sickened or dazed respectively).
Augment: You can augment this power in one or more of the following ways.
- If you spend 2 extra power points, heals 1d4+1 points of temporary ability damage to one of the subject’s ability scores. It does not restore permanent ability drain.
- If you spend 4 extra power points, cures most negative conditions on touched creature, including: blinded, dazed, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, sickned and stunned. This does not restore ability burn, ability drain, negative levels or level loss.
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