Dūjūn (3.5e Alternate Class Feature)
| |||||||||
Rate this article Discuss this article |
Dūjūn
The dūjūn is a master strategist and accomplished warrior, and perhaps after success a statesman as well. The dūjūn is able to use martial maneuvers, eschewing the use of challenges and obedience to an order. While not all dūjūn are dishonorable and some may keep a code of honor, most dūjūn pledge allegiance to one thing: victory. They are fantastic leaders of armies, who themselves can fight like the best soldiers.
Class: Cavalier
Level: 1st-20th
Replaces: Challenge, Order (All Abilities), Cavalier's Charge, Expert Trainer, Mighty Charge, Supreme Charge
Benefit: A dūjūn gain access to the following class features:
Skills: A dūjūn adds Knowledge (Local), Knowledge (History), Knowledge (Martial), Knowledge (Nobility), Linguistic, Perception and Survival to her list of cavalier class skills.
Maneuvers: A dūjūn is able to initiate maneuvers, having the same maneuver known, maneuver readied and stance known as a warblade. She chooses her maneuvers from the white raven disciple as well as two disciplines chosen when she first gains levels in cavaliers. A dūjūn recovers all of her maneuver when she uses her tactician class features. Alternatively a dūjūn can recover a single maneuver through contemplative thoughts as a standard action.
This ability replaces order and all order abilities.
Mounted Maneuver Expertise (Ex): Starting at 1st level, a dūjūn and his trusty steed are so in tune with each other that they can work as one when performing maneuvers. Whenever a dūjūn is mounted and uses a maneuver with a movement component (such as making a charge attack, or taking an extra move action), the dūjūn can have his mount take the appropriate movement in his place. If the maneuver allows the dūjūn to make a charge attack, both him and his mount are considered to be charging.
Heavenly Tactician (Ex): Instead of having normal daily uses, a dūjūn may use her tactician ability a number of times per encounter equal to her normal daily uses. However multiples use overlaps, they don't stack. She may also grant any teamwork feat she has to her allies, not only the teamwork feat she gained through the ability.
If a feat, item or ability uses one of her daily tactician usage, the dūjūn counts as having her normal daily allotment, but only for the purpose of activating such an effect.
Additionally, instead of granting a teamwork feat, a dūjūn can grant one of her unexpended maneuvers to her allies. They may initiate the maneuver as if they were initiator of their own initiator level or the dūjūn's, whichever is higher. Using this version of tactician expands the chosen maneuver, which is not recovered as part of using this ability. Once used, the maneuver is forgotten no matter the remaining duration of tactician. The dūjūn cannot grant a stance with this ability.
Finally she may use tactician purely on herself, if she does instead of merely recovering her maneuvers she may change her readied maneuvers. She may only use this ability while in combat.
This ability replaces challenge and alters tactician.
Keen Mind (Ex): A 3rd level dūjūn adds her Intelligence modifier to her Will save, perception, sense motive and to her initiative.
This ability replaces cavalier's charge.
Stratagem (Ex): A 4th level dūjūn is both a powerful warrior and a peerless strategist. She may spend 1 minute activating her tactician ability, granting it effect to up to one creature per class level for 1 hour per class level. A dūjūn's stratagem stacks with a normal use of tactician.
This ability replaces expert trainer.
Sublime Banner (Ex): Instead of providing a bonus on charge attack, a dūjūn's banner provide a bonus on attack rolls made as part of using strikes.
This ability modifies banner.
Battlefield Tactician (Ex): At 11th level, the range of the dūjūn's tactician ability doubles. Additionally she may instruct an unlimited amount of creatures with her stratagem class feature.
This ability replaces mighty charge.
Heavenly Conqueror (Ex): A 20th level dūjūn is an unstoppable force of heaven's decree, all of her known maneuvers are considered to be readied and she may maintain two stances at the same time.
This ability replaces supreme charge.
Path of War Changes: if using Path of War the following changes are suggested:
- The dūjūn use maneuver known, maneuver readied, stance known and max maneuver level as the Table: Archetype Maneuver Progression.
- The dūjūn's initiation modifier is Intelligence.
- The dūjūn has access to Golden Lion, Solar Wind, and either Piercing Thunder or Tempest Gale.
- A dūjūn may recover a number of expended maneuvers equal to her initiation modifier after using her tactician class ability. Alternatively a dūjūn may recover a single maneuver as a standard action made to focus.
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
Leziadv |
---|
Author | Leziad + |
Class | Cavalier + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Undiscussed + |
Summary | The dūjūn is a master strategist and accom … The dūjūn is a master strategist and accomplished warrior, and perhaps after success a statesman as well. The dūjūn is able to use martial maneuvers, eschewing the use of challenges and obedience to an order. While not all dūjūn are dishonorable and some may keep a code of honor, most dūjūn pledge allegiance to one thing: victory. They are fantastic leaders of armies, who themselves can fight like the best soldiers. emselves can fight like the best soldiers. + |
Title | Dūjūn + |