Dagger (3.5e NPC)

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Author: Eiji-kun (talk)
Date Created: 12-27-19
Status: 光復香港,時代革命
Editing: Clarity edits only please
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Dagger

CR 3

Male Elf Rogue 3
CE Medium Humanoid
Init/Senses +4/Low-Light Vision; Listen +4, Spot +10
Languages Common, Elven, Abyssal, Draconic, Undercommon
AC 17 (+3 armor, +4 dex), touch 14, flat-footed 13
hp 16 (3d6+3 HD)
Immune Sleep
Fort/Ref/Will +2/+7/+3 (+2 vs enchantment)
Speed 30 ft
Melee Dagger +6 melee (1d4+1, 19-20/x2) or
Melee Two Daggers +4/+4 melee (1d4+1, 19-20/x2) or
Melee Sap +6 melee (1d6+1 nonlethal, 20/x2)
Ranged Dagger +6 ranged (1d4+1, 19-20/x2) or
Ranged Two Daggers +4/+4 ranged (1d4+1, 19-20/x2)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +2/+3
Special Actions Sneak Attack 2d6
Combat Gear Dagger x10, Sap
Abilities Str 13, Dex 19, Con 12, Int 16, Wis 15, Cha 10
SQ Low-Light Vision, Trap Sense +1
Feats Two-Weapon Fighting, Weapon Finesse
Skills Appraise +9, Balance +10, Climb +9, Disable Device +11, Escape Artist +10, Hide +10, Knowledge Local +9, Listen +4, Move Silently +10, Open Lock +12, Search +10, Spot +10, Tumble +10
Possessions combat gear plus 45 gp, Climber's Kit, Crowbar, Drow Poison x3 (Unconscious/Unconscious 2d4 hours, DC 13), Flint & Steel, Handy Haversack, Silk Rope w/ Grapple, Smokestick x2, Mwk Studded Leather Armor, Mwk Thieves' Tools
Evasion At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Trapfinding Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Trap Sense At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

Background (Adventurer): Dagger is a little stronger than the average wanderer, and he starts with the initial ability score array of 13-17-14-16-15-10. He also has free ranks in Appraise as a Flavorful Skill.

The normally loner "Dagger", he has joined forces with another adventurer who shares his love for larceny and crime. If his companion is the face, he is the threat in the shadow and the consequence to the action. He is an elf whose appearance is always obscured by his face mask and hood, though by what can be seen reveals pale skin, dark eyes, and wispy black strands of hair. He rarely speaks and appears to be every stereotype of an edgelord you can think of. That, and he has an unhealthy love of daggers to the point where he claims that is also his name. This is certain to be a ruse. One wonders what caused this elf to be so embittered to the world around him that crime became the answer.



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Facts about "Dagger (3.5e NPC)"
AuthorEiji-kun +
Challenge Rating3 +
Identifier3.5e NPC +
NameDagger +
RaceElf +
RatingUndiscussed +
SizeMedium +
SummaryThe quiet and edgy archtypical rogue in the corner of the tavern. We are pretty sure Dagger is not his real name either. +
TitleDagger +
TypeHumanoid +