Dark Atoner (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 30th June 2019
Status: Complete
Editing: Clarity edits only please
Scale.png Unquantifiable
ArticleUndiscussed.png
Rate this article
Discuss this article


Dark Atoner [General] Some Blackguards turn their back onto evil, knowing that while beyond redemption they may use their powers to defeat those worse than themselves.Prerequisites: AntipaladinPathfinder, Black Knight, Blackguard or Paladin of Slaughter/Tyranny 1st, Non-Evil AlignmentBenefit: You retain (and regain if necessary) all class abilities of an AntipaladinPathfinder, Black Knight, Blackguard or Paladin of Slaughter/Tyranny despite your non-evil alignment. You still radiate an aura of evil. You cannot multiclass Paladin or similar classes even if you are good-aligned.

If you possessed the ability to detect good you may now detect evil as well. Special: If a character with this feat possessed a Code of Conduct, she no longer needed to follow it. She does not risk 'falling' nor does it prevent her from gaining class levels in the covered class. This only applies to the code of conduct given by the classes covered by this feat.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceUnquantifiable +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteAntipaladinPathfinder +, Black Knight +, Blackguard or Paladin of Slaughter/Tyranny 1st + and Non-Evil Alignment +
RatingUndiscussed +
SummaryYou retain all class features of an evil paladin while good or neutral aligned. +
TitleDark Atoner +
TypeGeneral +