Dark Brand (3.5e Feat)
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Dark Brand [General]
Prerequisites: Any evil alignment.Benefit: When you take this feat, choose a dark master such as an evil deity, elder evil, demon lord, etc. You may call upon your dark master when rolling a d20 roll. You may roll twice on the affected roll and take the better result. Once you have used this ability, you must perform an act to please your master to use it again. This act must take at least 10 minutes. This is a free action that can be used outside of your turn.
Special: Upon taking this feat, a brand associated with your master appears on your body. If it is seen, it can be identified with a DC 20 Knowledge (Religion) check.
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Facts about "Dark Brand (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Any evil alignment. + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
Summary | You have been branded by a dark god or fiend, gaining some of their power. + |
Title | Dark Brand + |
Type | General + |