Darker Powers (3.5e Feat)

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Author: Leziad (talk)
Date Created: 5th April 2018
Status: Finished
Editing: Clarity edits only please
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Darker Powers [General] Prerequisites: Dark Insight Score, must possess the ability to inflict madness.Benefit: You serve or channel dark power than others, increase any amount of madness that you deal by 1. If the madness inflicted by the ability had a limitation, such as temporary madness, the extra madness share the same limitations. If you inflict madness on the same creature more than once per round, only calculate the extra madness once.

Additionally you may inflict dark madness instead of madness, doing so reduce the amount of madness dealt to the creature by 1. If mindbreak is inflicted to a creature with dark madness it count each point of dark madness as dark insight but only for the purpose of calculating it mindbreak threshold for the next 24 hours. In essence, if used to mindbreak, dark madness 'damage' the mindbreak theshold of a creature. A lesser restoration or stronger effect restore a creature's mindbreak threshold to it normal limit. Each time a creature mindbreak halves the amount of dark madness it possesses.



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Leziad's Homebrew (4431 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteDark Insight Score + and must possess the ability to inflict madness. +
RatingUndiscussed +
SummaryYou inflict more madness and may inflict a much more insidious form of madness. +
TitleDarker Powers +
TypeGeneral +