Deadman's Razor (3.5e Equipment)
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Deadman's Razor[edit]
Price: | 9,315 gp |
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Body Slot: | Held |
Caster Level: | 5th |
Aura: | Faint Necromancy |
Activation: | -- |
Weight: | 4 |
The blade is sharp, yet jagged, and the hilt always seems stained with dried blood. A murderous intent is within this blade, the essence of death.
This +1 scimitar is technically cursed, and when the wielder picks up the weapon they must make a DC 20 Will save or fall under a curse that whenever they wish to draw a weapon other than the deadman's razor, they instead must make a DC 20 Will save or draw the razor instead. If they lost the weapon, they fumble around seeking it out, or doing nothing if unable to perform this task. This is a curse that must be removed by remove curse.
When injured while wielding this weapon, the wielder suffers an additional 1d6 negative energy damage. This does not heal, even if the wielder is undead, though they can be resistant or immune to such damage. In return until the end of their turn they deal additional negative energy damage equal to twice the amount of damage they took.
If they are slain while wielding this weapon and their body is intact, they collapse to the ground dead. However at any point in the future (even though corpses cannot take actions normally) they may immediately spring back to brief unlife, move up to their movement speed without provoking, and make a single attack with a +20 bonus to attack and +6d6 negative energy damage. Afterwards, they immediately die again.
Prerequisites: Craft Magic Arms and Armor, inflict moderate wounds, vampiric touch.
Cost to Create: 4815 gp, 360 EXP, 9 days.
Back to Main Page → 3.5e Homebrew → Equipment → Magic Weapons Back to Main Page → 3.5e Homebrew → Equipment → Cursed Items
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