Death Ray (3.5e Power)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 19th June 2018
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article
Death Ray
Psychokinesis
Level: Kineticist 3, Psychic Warrior 3,
Display: visual
Manifesting Time: 1 Standard Action
Range: 60 ft.
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 5

This power creates a ray of deadly kinetic energy, the ray deals 5d6 + the manifester's manifesting ability modifier in magical piercing damage. Unlike a typical ray, this power has a critical threat of 19-20/x2 and deals 1d6 Constitution damage on a confirmed critical hit.

If the ray brings its intended target to 0 hit point or lower, it passes through, making another attack against the creature's behind it at a cumulative -2 penalty. The ray continues until it misses, does not bring down a creature to 0 or below or until it maximum range.

Augment: For each additional power point you spend, you increase the damage dealt by this power by 1d6.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

Leziad's Homebrew (4518 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 3 + and Psychic Warrior 3 +
RatingUndiscussed +
SummaryYou fire a beam of energy which deal high amount of piercing damage. +
TitleDeath Ray +