Deformity, Frozen (3.5e Feat)

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Author: Rith (talk)
Date Created: September 16, 2010
Status: Complete
Editing: Clarity edits only please
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Deformity, Frozen [Vile, Deformity] Prerequisites: Evil Alignment, Willing DeformityBoVDBenefit: You gain immunity to cold and vulnerability to fire. Also, at the beginning of each round, you may select a single weapon you wield. That weapon, for that round, induces mind-numbing cold on a hit, forcing the target of a successful hit from that weapon to make a Fortitude save (DC 10 + 1/2 your HD + your Con modifier) or be affected as though by a slow spell for 1d6 rounds. On the other hand, at the beginning of each day, you roll 1d3, and, on a result of 1, you are affected as though by a slow spell yourself, for that day.

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Article BalanceVery High +
AuthorRith +
Identifier3.5e Feat +
PrerequisiteEvil Alignment + and Willing DeformityBoVD +
RatingUndiscussed +
SummaryYour body is as cold as ice, muscles and ligaments stiff with frost and your heart stuttering around ice crystals, as the icy cold blossoms out around you. +
TitleDeformity, Frozen +
TypeVile + and Deformity +