Detonation of Blood (3.5e Spell)
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Necromancy | |
Level: | Sorcerer/Wizard 7 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Target or Area: | One creature and 20-ft.-radius burst |
Duration: | See text |
Saving Throw: | Fortitude partial and Reflex half |
Spell Resistance: | Yes |
The paladin rose off the ground as if being strangled, his skin turning deep purple and his eyes bulging. What followed was horrific.
You target one creature in range and lift them 5 ft off the ground as their blood pressure increases exponentially on a failed Fortitude save. They are rendered immobile and unable to act as they are wracked with pain for 1 round. At the end of 1 round, the creature detonates into blood and chunks so violently it deals 1d6 points of damage/level to every creature in a 20 ft radius, save for half. This destroys the body. A successful initial Fortitude save renders the target with 5d6 points of damage and they are sickened and staggered for 1 round instead.
The target creature can be saved from exploding if they receive a heal spell or if they take 20 points of slashing or piercing damage, which ejects the high pressure blood prematurely and safely out of the wound.
This spell only functions on creatures with blood or blood analogues, or creatures composed of liquid such as water elementals.
Material Component: A strip of bacon fat.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Article Balance | Very High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 7 + |
Range | Other + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | You raise the blood pressure of a creature, turning them into an explosive bomb. + |
Title | Detonation of Blood + |