Divine Champion (3.5e Feat)
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Divine Champion [General] She was the chosen one, standing proud over the horizon, her shawl of gold and her platinum sword gleaming in the morning's light.Prerequisites: True BelieverMiCBenefit: Upon taking this feat, choose a single deity you have the True BelieverMiC feat in. You become the divine champion of that deity. As a divine champion you gain the ability to call upon divine guidance, sacred protection and smite foe, whenever she call upon her patron's power she must wait 5 rounds before doing so again.
- Divine Guidance: As a immediate action after making a d20 roll, the champion may call upon guidance to reroll it and take the better result.
- Sacred Protection: As a swift action the Divine Champion become immune to any status effect which would restrict her action beside death or unconsciousness for 1 round. If she suffered from one of such status effect she is freed from it until the start of her next turn. She may use this ability even when she would not be able to act.
- Smite Foe: As a standard action, the Divine Champion imbue the power of her weapon in divine light and make a melee or ranged weapon attack. The attack deal double weapon damage (but does not double any enhancement or static bonuses) and the attack bypass all DR the foe possess. At BAB +6 the attack deal triple weapon damage, at BAB +11 it deal quadruple weapon damage and at BAB +16 it deal quintuple weapon damage.
In addition to the above benefits, the champion gain one domain which is normally granted to their deity. The champion receive the granted power of the domain as if they were cleric of their character level. If they were a Cleric or any classes which normally grants a domain, it simply behave as an additional domain.
Finally, the divine champion possess a third sense, which function as a Phylactery of Faithfulness which in addition to it normal effect, warn you if you are about to commit an heinous act against your patron deity.
Special: Some deities have additional requirement on who can become a champion, a character who wishes to take this feat must meet all those prerequisite. If the champion willingly perform an heinous act against their patron deity, they lose the benefits of this feat until they atone. Many deities only have a single active champion at any time, but it is possible a former champion return or that two champion coexist.
|Article Balance||Very High +|
|Identifier||3.5e Feat +|
|Prerequisite||True BelieverMiC +|
|Summary||You are the chosen one of a deity, gaining the ability to call upon you patron's power and being generally more attuned to your deity's portfolio. +|
|Title||Divine Champion +|