Dragon, Libram (3.5e Race)

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Author: IGTN (talk)
Date Created: Dec 21 2010
Status: Early Draft
Editing: Clarity edits only please
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Dragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers

A wyrmling dragon is usually about 6' long and has a 10' wingspan. Their scales are usually all roughly the same color, but dragons come in all the colors of the rainbow. In many dragons, their scales dull in color and luster as they age, but some become brighter, more lustrous, or both instead.

Dragons can be found across the alignment spectrum, but most tend toward evil or uncaringness. It's easier to build a hoard that way.


Dragons are the only natural speakers of Draconic, and, being magical creatures, speak the language fluently and instinctively from hatching. It's almost a miracle that anyone else can speak it at all without a similar level of magical assistance. What's even weirder is that dragons hatch literate, too.


Dragons are usually named by their parents as hatchlings, or name themselves if hatched from an abandoned or hidden egg. Their names tend to be long, with lots of wide vowels and repetitious sounds.

Racial Traits

  • +2 Strength and +2 Charisma. Dragons are strong of body and spirit.
  • Dragon Type: When your race name is a monster type, there aren't really any other options. This makes Dragons immune to sleep and paralysis.
  • Some Subtype (see below): Many dragons have a strong connection to the elements and have an elemental subtype. Others don't, and instead have some other connection. Dragons also usually are immune to some energy type even if their subtype doesn't give that to them.
  • Medium: As a Medium creature, a Dragon has no special bonuses or penalties due to its size.
  • Dragon base land speed is 40 feet. Many hatchling dragons also have vestigial wings, but can't use them to fly, glide, or make attacks. 'Tis a sad life.
  • Darkvision: A Dragon can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a Dragon can function just fine with no light at all.
  • Low-Light Vision: A Dragon can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Immunity to Frightful Presense: Dragons are immune to the Frightful Presence ability in all its forms.
  • Clumsy Thumbs: Dragons thumbs are only opposable at the limit of their range of motion. They suffer a -3 penalty to all Dexterity-related checks that a human would oppose their thumb for, and cannot hold a grip against significant force, preventing it from using most melee weapons and shields, although they can still grip objects (such as to operate a doorknob or use a wand).
  • Natural Weapons: Dragons have a Bite primary natural weapon that deals 1d8 damage, has reach, and can attack adjacent enemies, and two claws as secondary natural weapons, for 1d6 damage apiece.
  • Scales: Dragons are armored in thick scales. They gain an Armor (not Natural Armor) bonus to AC from this equal to 4 + their Constitution modifier. This doesn't stack with any armor they might wear, and, for the majority of dragons that eventually have usable wings, armor confines their wings anyway.
  • Breath Weapon (Su): Dragons have a breath weapon. It deals 1d6 damage per character level of some energy type (see below) in either a 30' cone or a 60' line, selected on character creation. After using it, the dragon must wait five rounds before using it again. A reflex save (DC 10 + 1/2 Dragon's hit dice + Dragon's Constitution modifier) is allowed for half damage.
  • Automatic Languages: Draconic.
  • Bonus Languages: Any.
  • Favored Class: Draconic Sage, Drake, True Dragon.
  • Level Adjustment: +0
  • Effective Character Level: 1

Dragons often have elemental subtypes. The most common are probably (Fire), (Cold), and (Air), but they can also have the (Earth) or (Water) subtypes, too.

At character creation, the dragon picks its breath weapon's energy type from the big four (Fire, Cold, Electricity, Acid). If they pick one of the first two, they get the associated elemental subtype. Dragons with electric or acid breath are more randomly distributed through the (Air), (Earth), and (Water) subtypes, though. The dragon also gets to pick between a cone or a line breath weapon. Traditionally, (Earth) and (Water) dragons have line breath weapons, and (Air) dragons can have anything, but that isn't necessarily universally so of all dragons. Dragons with Electricity or Acid breath are immune to that energy type (Fire and Cold grant immunity from their subtype).

Instead of having one of these, some dragons take the Exotic Dragon feat to be something else.

Back to Main Page3.5e HomebrewRaces
Back to Main Page3.5e HomebrewSourcebooksFeral LibramBig Things: Giants and Dragons

AuthorIGTN +
Effective Character Level1 +
Favored ClassDraconic Sage +, Drake + and True Dragon +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Strength + and +2 Charisma +
Rated ByEiji-kun +
RatingRating Pending +
SizeMedium +
SummaryDragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers +
TitleDragon, Libram +
TypeDragon +