Dread Impaler (3.5e Prestige Class)

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Date Created: 4th April 2019
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A warrior who gain blasphemous and semi-vampiric abilities from a dark ritual

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7



Spontaneous Divine Spellcasting Minor

Dread Impaler[edit]

One thousand men on pikes, to ward off my enemies. One thousand men on pikes, to scare off their armies. One thousand men on pikes, to stave off my mortality!
—Unknown Dread Impaler

It is said that the pursuit of power and immortality will lead men and women to commit great atrocities, and through the power of the profane great power can be found. A dread impaler uses an ancient ritual, which isn't unlike the one in legend which created the first vampire. The pursuit of this power requires a dark heart, as well as a thirst for blood, both literal and figurative. A dread impaler will find themselves able to drink blood for sustenance, become stronger and tougher and eventually cursed by the sun but otherwise able to stave off the wear of time.

Becoming a Dread Impaler[edit]

A Dread Impaler typically hail from the ranks of fighters, barbarian, and more combat oriented rogues. They share a lot with the blackguard, gaining magical and supernatural abilities from the ritual. Eventually the dread impaler will become more than human and share a few traits with the undead, although while remaining alive in a profane and cursed state.

Entry Requirements  
Alignment: Any Evil. 
Base Attack Bonus: +6. 
Skills: Knowledge (Arcana) 5 Ranks, Knowledge (Religion) 5 Ranks. 
Feats: Weapon Focus (Any Spears). 
Special: Must impale an hundred or more helpless humanoid creatures alive on pike, collect their blood into a chalice then consume the blood in a profane ritual.

Table: The Dread Impaler

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Spells
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +0 +2 Life-Drinker, Sanguine Sustenance (Nourishment) 1
2nd +2 +3 +0 +3 Aura of Dread, Impaling Lunge 2
3rd +3 +3 +1 +3 Hell Pikes 2 1
4th +4 +4 +1 +4 Tainted Blood 2 2
5th +5 +4 +1 +4 Spearmaster 3 2 1
6th +6/+1 +5 +2 +5 Suncursed 3 2 2
7th +7/+2 +5 +2 +5 Sanguine Sustenance (Life) 3 3 2 1
8th +8/+3 +6 +2 +6 Greater Tainted Blood 4 3 3 2
9th +9/+4 +6 +3 +6 Expert Spearmaster 4 3 3 2
10th +10/+5 +7 +3 +7 Suncursed Ascension 4 4 3 2

Class Skills (4 + Int modifier per level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Dread Impaler.

Spellcasting: A dread impaler casts divine spells spontaneously, using her highest mental ability score to determine her bonus spell per day, the highest spell she can cast and the DCs of her spell. She do not have spell known unlike most spontaneous casters, instead she cast directly from the Blackguard Spell List.

Life-Drinker (Su): A 1st level dread impaler is rejuvenated when she kills, as she drinks the very life force of those she slays. When a dread impaler coup de grace a creature, she recovers a number of hit points equal to half its CR.

Sanguine Sustenance (Ex): A 1st level dread impaler can sustain herself with the blood of her enemies, if she drink a single pint of blood which belonged to a sapient creature she counts as having consumed enough food and drink for the day. When she rests if she consumes enough blood to sustain herself for that day she recovers twice the amount of hit point and ability damage from rest.

At 7th level, if she consumes at least five pints of blood which belonged to a sapient creature then she does not age for the day. If she consumes one pint of unicorn blood or the blood of a creature with the [Good] subtype, she does not age for a month.

Aura of Dread (Ex): A 2nd level dread impaler can inspire dread into her foes and even in an entire army. All creatures of CR 5 or less within 30 ft of her are always At Bay from her as long as she stays in their line of sight or until they successfully strike her, creatures of a higher CR are allowed a Will save to avoid this effect. A creature that successfully saves against this effect or successfully strikes the dread impale is immune to it for 1 minute. A dread impaler may exclude a creature from its aura as a free action.

Impaling Lunge (Ex): A 2nd level dread impaler can make a special lunge as a standard action with any spear she Weapon Focus in. While doing so she may move up to half her move speed, and make an attack with an extra 5-ft. of reach.

Hell Pikes (Su): As a standard action, a 3rd level dread impaler can summon iron pikes from the underworld under her opponent. This functions as the ice spears, except that it deals unholy damage instead of cold damage. This attack counts as evil-aligned and magic for the purpose of overcoming DR. If the creature is helpless or dying, this is made a coup de grace instead of an attack.

A creature slain by summon pike is impaled 15 feet above the square. The spike stays in existence permanently and counts as an obstacle. It is made of a weird ferrous structure, which is as hard as steel but quickly breaks down in valueless chunks if broken down.

She may use this ability a number of times per day equal to 1 + her spellcasting key ability modifier.

Tainted Blood (Ex): A 4th level dread impaler has tainted herself beyond any recovery, which cause her to radiate evil as a cleric or her class level and gaining the Light Sensitivity of an Orc. However the transformation makes her supernaturally tough and strong, granting her a +2 profane bonus to Strength and DR 5/Silver.

At 8th level, the damage reduction granted by tainted blood increases to DR 10/Good and Silver.

Spearmaster (Ex): At 5th level a dread impaler gain Weapon Specialization with any spears she has Weapon Focus.

At 9th level she gains Greater Weapon Focus with any spears she has Weapon Focus.

Suncursed: At 6th level the dread impaler has corrupted herself inside out. While she looks mostly normal on the outside, she is rotting from within. The dread impaler is now weak to sunlight, taking 1d6 point of damage at the start of her turn while in direct sunlight. She cannot heal that damage until she spends at least 1 round away from direct sunlight. However her corruption allows her to be healed by negative energy as well as positive energy.

Suncursed Ascension (Ex): At 10th level, the dread impaler ceases to age normally, and instead returns to the state of a young adult for 1 month if she consumes unicorn blood or the blood of a creature with the [Good] subtype through her sanguine sustenance class feature. Additionally, from now on, if the dread impaler is slain she may be resurrected as per true resurrection by gathering her severed body parts and casting them in a pool of blood, which must have been harvested from at least seven non-evil humanoid creatures.



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Leziad's Homebrew (4520 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilitySpontaneous Divine Spellcasting +
Class Ability ProgressionMinor +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level7 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Spot +, Survival + and Swim +
Skill Points4 +
SummaryA warrior who gain blasphemous and semi-vampiric abilities from a dark ritual +
TitleDread Impaler +
Will Save ProgressionGood +