Dying 3.75 Edition (3.5e Variant Rule)
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Dying 3.75 Edition[edit]
Based on the methods of death and dying planned for 4e, this variant rule alters when a character is dead and when they are dying. The system accounts for healthy tougher characters maintaining some toughness in the negatives, as well as scaling with levels. As I believe the 4e version is too much, this one is a happy medium between the two values of −10, and the large values in 4e.
When do I die?[edit]
Dying is now a function of HD and your Con modifier. Specifially, your range which you are simply dying and negative is the normal −10 − (1/2 your HD × Con modifier). By having a high Con score and high levels, you can ensure that, while you may be out of the fight, as long as your allies win you have a chance. It makes death less risky at high levels when −10 provides no buffer between being alive and being dead. A DM may wish to make life-restoring magics more rare in return, however. Dying, at minimum, is −10 regardless of what your Constitution or HD is.
Examples[edit]
- Level 1 character with Con 16. (1 × 3) = −13
- Level 1 character with Con 10. (1 × 0) = −10
- Level 5 character with Con 14. (2 × 2) = −14
- Level 10 character with Con 12. (5 × 1) = −15
- Level 10 character with Con 20. (5 × 5) = −35
- Level 20 character with Con 14. (10 × 2) = −30
- Level 20 character with Con 8. (10 × −1) = −10 is minimum
- Level 20 character with Con 30. (10 × 10) = −110 (but this is a pure Con build, it makes some sense)
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