Egg of Magic and Mystery (3.5e Monster)
Rate this article |
Discuss this article
|Egg of Magic and Mystery|
|Size/Type:||Diminutive Fey (Earth)|
|Hit Dice:||1d6+1 (4 hp)|
|Armor Class:||16 (+2 natural, +4 size), touch 16, flat-footed 16|
|Attack:||Slam +4 melee (1, 20/x2)|
|Full Attack:||Slam +4 melee (1, 20/x2)|
|Space/Reach:||1 ft/0 ft|
|Special Attacks:||Dying Wish|
|Special Qualities:||Fortification 100%, Guard, Hardness 8, Hop Up, Immune to Paralysis/Petrification, Low-Light Vision, Respawn|
|Saves:||Fort +, Ref +, Will +|
|Abilities:||Str 1, Dex 10, Con 13, Int 2, Wis 11, Cha 4|
|Skills:||Balance +4, Hide +12, Jump +8, Spot +3|
|Feats:||Skill Focus (Spot)|
|Organization:||Solitary, Pair, or Clutch (3-12)|
|Alignment:||Often Neutral Good|
|Advancement:||2-3 HD (Diminutive), 4-5 HD (Tiny), 6-7 HD (Small)|
Before you is a small stone egg with a derpy face and a pair of spindly legs that seem like they shouldn't support its weight. When it moves quickly, you can hear something rattling inside indicating it may be hollow.
A strange fey who is a bit less intelligent than your average dog, this "animal" is a stone egg with a face and legs. They are known to be reclusive, but passive and calm. They are sometime known as "Gregs" as what little vocalizing they make sounds like they are saying "Greg". So far, all attempts have determined that while they possess at least dog level intellect, they mostly seem uncaring and free spirited in what they do. And what they do is mostly walk around and kick pebbles, as is their wont. Much like a cat, all tables will have lose objects kicked to the ground if this mischievous fey is present. They are known to be appeased by sweet smelling mints and other herbs, and they seem to eat soil and possibly sunlight, as they grow sluggish in periods of unnaturally long darkness.
When one is appeased they may become friendly and take on their new friend as a creature to guard. They often will jump in the way of danger and will selflessly sacrifice themselves. If they were to somehow break, they release a small crystal seed which can be planted and regrow the original egg. As such they are favored as familiars for their ease of respawning and their protective behaviors. In addition when they die their innate magic is expended in a dying wish, sometimes for revenge and sometimes for helping friends.
Eggs of Magic and Mystery are very lightweight in spite of being made of stone, being mostly hollow. They only speak the name "Greg", and can learn phrases but not entire languages.
Eggs of Magic and Mysteries are poor combatants. If they cannot run away, they will make use of their dying wish to hamper their opponents, and preserve their seed.
Dying Wish: If an egg of magic and mystery dies, they break and release their magic as a non-action duplicating the effects of minor wish as a spell-like ability. The DC of any effects is 14 + Wisdom modifier, at caster level 7th. Dying releases a crystal seed with hardness 8 and 1 hp. If this seed is planted or buried in soil within 24 hours, and given the care of an average plant, it will regrow a new copy of the egg within 1 week.
Guard (Ex): The egg of magic and mystery is protective of its friends. Ranged attacks passing through a 5 ft cube centered on the egg have a 20% miss chance as the egg intercepts any incoming attacks, as long as the egg is not immobile or otherwise unable to move. This applies to both mundane and magical projectiles, rays, and ranged touch attacks. Any damage is applied to the egg rather than the creature it is guarding.
Hardness (Ex): Eggs of magic and mystery is almost an elemental, and has the hardness of stone. They take half damage from most effects, full damage from acid and sonic, quarter damage from electric damage, and cold iron deals normal damage. They also count as being made of stone for the purposes of spells and effects that can afflict stone creatures. Stone to flesh is fatal to them on a failed save, turning them into a normal egg.
Hop Up (Ex): The egg of magic and mystery is nimble in spite of lacking arms. They can hang on surfaces with their feet as if they were hands, manipulate (but not hold or wield) objects with their feet, and stand up from prone as a free action on their turn. They are also skilled at jumping and do not require a running start, and increase any jump they make up to an additional +5 ft.
Respawn (Su): An egg of magic and mystery can return from death if their seed is planted in soil and given sunlight and water. A small grass-like nub will grow from the ground, and eventually this leaf will dig the newly reborn egg from the earth and rot off within a few days.
Skills: The egg of magic and mystery gets a +8 racial bonus to jump checks, and they make use their Dexterity for the check.
The egg of magic and mystery can be selected as a familiar with a minimum CL of 3rd and the Improved Familiar feat.
|Alignment||Often Neutral Good +|
|Challenge Rating||1/4 +|
|Environment||Underwater, Shorelines +|
|Identifier||3.5e Monster +|
|Level Adjustment||— +|
|Prerequisite||Improved Familiar, caster level 3rd +|
|Title||Egg of Magic and Mystery +|