Elemental Mastery (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Leziad (talk)
Date Created: 23rd October 2019
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rate this article
Discuss this article

Elemental Mastery [General] You have untold mastery over a single element, but are not capable of tapping into others.Prerequisites: 1st level only, must be able to cast spell.Benefit: Upon taking this feat choose between [Acid], [Cold], [Electricity] or [Fire], spells of the chosen descriptor you cast deal an additional point of damage per die.

Additionally choose one class with spellcasting you possess, choose a single spell for each spell level this class is able to cast from the Cleric, Druid or Sorcerer/Wizard spell list of the chosen descriptor. You add those spell to your own spell list, if you are a spontaneous caster you automatically gain these spells as bonus spell known whenever you would be able to cast them. If you are a prepared caster you are able to prepare those spells without referring to your spellbook.

However your great mastery come at a cost, you must choose two of the other energy descriptor. You count any spells with those descriptors as spell from a prohibited school, as a Wizard. You must be able to otherwise cast spells of the chosen energy descriptor. Special: You may select this feat for [Air] or [Earth], if you do you choose only a single energy type on the list above to be prohibited.

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (3325 Articles)
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
Prerequisite1st level only + and must be able to cast spell. +
RatingUndiscussed +
SummaryChoose an energy type, learn additional spell with that energy descriptor and deal more damage with them. +
TitleElemental Mastery +
TypeGeneral +