Eloquent Speech (3.5e Martial Discipline)/All Maneuvers

From Dungeons and Dragons Wiki
Jump to: navigation, search


Ad Hominem
Eloquent Speech (Strike) [Mind-Affecting, Language-Dependent]
Level: 1
Initiation Action: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Will negates

With an insightfully cutting remark, you convince the orcs that their leader is actually a wimp, and so has no place in a discussion of military tactics.

Unless the target creature succeeds on a Will save, all creatures who hear you speak this maneuver become immune to the target's Diplomacy, Intimidate, and Bluff checks, as well as any Morale bonuses or penalties that target provides.


Ad Misericordiam
Eloquent Speech (Stance) [Mind-Affecting]
Level: 4
Prerequisite: One Eloquent Speech Maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Saving Throw: Will

"You shouldn't kill me, because I'm bleeding so badly already."

When you have fewer hit points than twice your initiator level, any creature that attempts to attack you or otherwise take an action that might cause you harm must succeed on a Will save or become unable to do so for 1 round.

Unlike other Eloquent Speech maneuvers, a creature that succeeds on its Will save is susceptible to Ad Misericordiam again one round later, not 24 hours later.


Appeal to Belief
Eloquent Speech (Strike) [Mind-Affecting, Language-Dependent]
Level: 3
Prerequisite: One Eloquent Speech Maneuver
Initiation Action: 1 standard action
Range: Speech
Effect: One Bluff check
Duration: Until disproved
Saving Throw: None

"Everybody knows that dragons can teleport," you say. "I never heard that before," replies the unconvinced commoner, but he is quickly won over to your side when the crowd of people affirm your statement.

Make a Bluff check to convince someone of something with a +1 bonus for every creature who wishes to help you make this check. The bonus is capped at your initiator level. Tome of Prowess Variant: The total check modifier of your Bluff check, including this bonus, as well as bonuses from feats, features, items, spells, ability modifiers, or ranks, is capped at your initiator level +12.


Appeal to Coincidence
Eloquent Speech (Counter) [Mind-Affecting, Language-Dependent]
Level: 6
Prerequisite: Two Eloquent Speech Maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: 3 rounds
Saving Throw: None

"It's just bad luck that puts me at the location of the murders, officer."

When an event occurs which you contributed to somehow, you may use Appeal to Coincidence. For the next 3 rounds, all creatures who hear you now believe that you hold none of the blame for the consequences of that event for the duration.


Appeal to Ridicule
Eloquent Speech (Counter) [Mind-Affecting, Language-Dependent]
Level: 1
Initiation Action: 1 immediate action
Range: Hearing
Target: A Bluff, Diplomacy, or Intimidate check
Duration: Instantaneous
Saving Throw: None

"We should stop killing your people, because killing is wrong? That's the most idiotic thing I've ever heard!"

When another character makes a Bluff, Diplomacy, or Intimidate check, you may initiate Appeal to Ridicule and make a Bluff check. Subtract half of your check from their check.


Appeal to Spite
Eloquent Speech (Strike) [Mind-Affecting, Language-Dependent]
Level: 4
Prerequisite: Two Eloquent Speech Maneuvers
Initiation Action: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 hour/level or until completed
Saving Throw: Will negates

The enemy of my enemy is my puppet.

You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound harmful to a creature they are hostile or unfriendly towards. Asking the creature to do some obviously suicidal act automatically negates the effect of the maneuver.

The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the maneuver ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the maneuver duration expires, the activity is not performed.

If the suggestion seems to pose no harm whatsoever to the target, they get a -2 penalty on their save. If the suggestion poses any risk of death, they get a +6 bonus on their save.


Argument by Dismissal
Eloquent Speech (Stance)
Level: 5
Prerequisite: Two Eloquent Speech Maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Saving Throw: None

"If you don't like it when I go on a mad rampage, killing everyone, you should move to an alternate universe."

While in this stance, you become immune to the effects of Diplomacy, Intimidate, mind-affecting effects, and anything that would make you stunned, dazed, confused, dominated, shaken, frightened, panicked, or cowering.


Argument by Gibberish
Eloquent Speech (Stance)
Level: 3
Prerequisite: One Eloquent Speech Maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Saving Throw: None

The square root of rationality is manifest destiny. It naturally follows that spinach is the favorite pastime of green dragons.

While in this stance, maneuvers you initiate lose the Mind-Affecting and Language-Dependent descriptors, but get a -2 penalty on any saving throws they force.


Argument from Small Numbers
Coin's Edge, Eloquent Speech (Boost) [X-Discipline]
Level: 3
Prerequisite: One Coin's Edge Maneuver, One Eloquent Speech Maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Until the end of your next turn
Saving Throw: None

"Since I hit with this attack, surely I shall hit with every attack."

Roll a d20. Until the end of your next turn, whenever you would have to roll a d20, that is the number you will roll.


Argument from Spurious Similarity
Eloquent Speech (Counter) [Mind-Affecting, Language-Dependent]
Level: 1
Prerequisite: One Eloquent Speech Maneuver
Initiation Action: 1 immediate action
Range: Medium (100 ft. +10 ft./level)
Target: One creature who sees through your disguise
Duration: Until disguise changes
Saving Throw: None

"I'm a dragon. I have claws, see?"

When a creature uses a Spot or Sense Motive check to see through your Disguise, you may use Argument from Spurious Similarity to make a Bluff check to replace your Disguise check against that creature.


Awe-Inspiring Performance
Eloquent Speech (Boost) [Mind-Affecting]
Level: 5
Prerequisite: One Eloquent Speech
Initiation Action: Swift Action
Range: 60 ft
Area: All creatures in a 60 ft radius centered on initiator
Duration: 1 round
Saving Throw: Will partial

You make this look good.

When you activate this maneuver all your subsequence have style, grace, and inspire awe in those that see you. Opponents in a 60 ft radius must make a Will saving throw or be unable to attack you directly as per sanctuary. You are not limited by your actions and you are able to attack normally.

Even if they succeed on their save, they find you awe-inspiring and it is distracting. They take a -2 morale penalty on attack for 1 round instead. You're just too cool to attack.


Bad Analogy
Eloquent Speech, Shadow Hand (Strike) [Mind-Affecting, X-Discipline, Language-Dependent]
Level: 7
Prerequisite: Three Eloquent Speech Maneuvers, Three Shadow Hand Maneuvers
Initiation Action: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Targets: One creature and one object in their possession
Duration: 1 round/level
Saving Throw: Will negates

"You are like your sword. Violent and stupid." With that, you bind the existence of the two together in shadow.

Choose one creature and an object in their possession. If the creature fails its Will save, any damage dealt to the creature or object during the duration is also dealt to the other.

This maneuver is supernatural.


Battle Taunt
Eloquent Speech (Boost) [Language-Dependent]
Level: 1
Initiation Action: 1 swift action
Range: 30 ft.
Target: One Creature
Duration: 1 Round (see text)
Saving Throw: None

Come and get me sucker!

As you initiate this maneuver attempt to demoralize opponent using Bluff instead of Intimidate, if you succeed your target gains a +2 bonus to attack and damage against you and a –2 penalty to attack against anyone else for 1 round.

If by the end of your next turn the creature didn't manage to hit you, it take a 1 daunt level. It only takes this penalty if it was able to reach or harm you in some way.


Broken Window
Eloquent Speech, Domestic Tarrasque (Strike) [X-Discipline, Mind-Affecting]
Level: 5
Prerequisite: One Eloquent Speech Maneuver, One Domestic Tarrasque Maneuver
Initiation Action: 1 standard action
Range: Attack
Targets: One object and its owner; see text
Duration: Instantaneous
Saving Throw: Will negates; see text

With a massive swing, you destroy the wall while gesturing towards the carpenter's shop.

Make an attack against an object; if it's attended, this is a sunder attempt. You get a +2 bonus to your attack roll, and the attack deals 5d6 extra points of damage. When the owner of the object discovers that the object has been destroyed, they must make a Will save. If they fail the Will save, they cannot be displeased in any way about this destruction.


Causal Reductionism
Eloquent Speech (Counter) [Mind-Affecting, Language-Dependent]
Level: 7
Prerequisite: Three Eloquent Speech Maneuvers
Initiation Action: 1 immediate action
Range: Medium (100 ft. +10 ft./level)
Target: One creature who played some part in an event
Duration: 1 round/level
Saving Throw: Will negates

"If Blargesh hadn't stepped out of the tavern at that moment, the riding beetles wouldn't have been startled and crushed that small child. Blargesh must die for his crimes!"

When an event occurs which a creature within range contributed to somehow, you may use Causal Reductionism on that creature. Unless the target succeeds on a Will save, all creatures who hear you now believe that the target holds all of the blame for the consequences of that event for the duration.

If the creature was actively trying to stop whatever event it was from happening that way, the creature gets a +4 bonus on its saving throw.


Cruel Comment
Eloquent Speech (Boost) [Language-Dependent]
Level: 4
Prerequisite: Two Eloquent Speech Maneuvers
Initiation Action: 1 Swift Action
Range: 30 ft.
Target: One Creature
Duration: 3 Rounds (see text)
Saving Throw: None
As you initiate this maneuver attempt to demoralize opponent using your bluff instead of your Intimidate, if you succeed your target take a 2 daunt levels and you fall under the effect of good hope for 3 round.


Crushing Commentary
Eloquent Speech (Strike) [Language-Dependent, Mind-Affecting]
Level: 3
Prerequisite: One Eloquent Speech maneuver
Initiation Action: Standard
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Will negates
"You'll never amount to anything and you know it."

You make a scathing critique of the target creature and drive them into the pits of despair. This duplicates the effects of crushing despair except as shown above. If you use this maneuver on a creature already under the effects of despair (from this maneuver, the spell, or otherwise) they fall further into depression and are rendered staggered for the duration of the original despair effect.


Everyone is Watching
Eloquent Speech (Counter) [Compulsion, Language Dependent, Mind Effecting]
Level: 5
Prerequisite: One Eloquent Speech maneuver
Initiation Action: Immediate Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level until discharged
Saving Throw: Will negates

What are you doing, you can't do that in public!

In response to an opponent's action, you can force a Will save. On a failed save the creature cannot perform that action as long as there is one other person (other than yourself) able to see it, though they may choose to take a different action instead. They can perform the banned action normally if they somehow obscure their action from anyone other than themselves and you. They can also shake off the compulsion as a standard action as they realize this doesn't make sense. Shaking off the compulsion or performing the banned action discharges the effect.


False Dilemma
Eloquent Speech (Strike) [Mind-Affecting, Language-Dependent]
Level: 2
Initiation Action: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature
Duration: 1 round
Saving Throw: Will negates

"Well, either you stab your friends or you give me your weapons. Which is it?"

Choose two of the following, and if the target fails their Will save, they must do one of those two things:

  • Betrayal: The target must attack their allies in any way they can.
  • Submission: The target must give you everything they're holding, throwing the objects to you if need be.
  • Cowardice: The target must flee from you at maximum possible speed.
  • Seppuku: The target must attack theirself in any way they can.


Hard Bargain
Eloquent Speech (Strike) [Mind-Affecting, Language-Dependent]
Level: 6
Prerequisite: Two Eloquent Speech Maneuvers
Initiation Action: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature
Duration: Until purchase is finalized
Saving Throw: Will negates

With some haggling, you manage to persuade the shopkeep to give you a deal.

When you are buying things, you may use Hard Bargain on the seller to get a 10% reduction in cost on all things you purchase from them.

You cannot benefit from more than one Hard Bargain for any given purchase.


Hypothesis Contrary to Fact
Eloquent Speech (Counter) [Mind-Affecting, Language-Dependent]
Level: 9
Prerequisite: Four Eloquent Speech Maneuvers
Initiation Action: 1 immediate action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature who played some part in an event
Duration: 2 rounds
Saving Throw: Will negates

"What if when Blargesh stepped out of the tavern, the riding beetles had been startled and crushed that small child? Blargesh must die for his recklessness!"

When an event occurs which a creature within range contributed to somehow, you may use Hypothesis Contrary to Fact on that creature and come up with an alternate course of events that can be differentiated from the actual one by a single conceptual difference (such as some character's reaction to something, or a different roll). Unless the target succeeds on a Will save, all creatures who hear you now treat the target as though they had actually been the sole cause of this alternate course of events, and treats the target as though those alternate events had actually happened. At the end of the duration, the creatures who heard you remember that those alternate events never happened.

If the creature would have actively tried to stop whatever event it was from happening in that alternate way, the creature automatically succeeds on its saving throw.


Ignore the Elephant
Eloquent Speech (Boost)
Level: 5
Prerequisite: One Eloquent Speech maneuver
Initiation Action: Swift Action
Range: Personal
Target: Self
Duration: 1 round

Even as the dark countess strangled the president in front of the crowd, the populace continued to cheer thoughtlessly.

For 1 round you can perform actions, even obvious or hostile actions, in public with no repercussions unless the target makes a Spot check opposed by your Bluff check. You gain a +5 bonus on your Bluff check. If they succeed they realize what has happened, though the action was somehow missed by anyone who failed. People can still react normally to any results of your actions (such a dead body) as normal at the beginning of your turn.

Creatures which are directly attacked (that is, anything which would break invisibility) automatically succeed on their check. This maneuver doesn't let you catch people helpless, flatfooted, or otherwise off guard if they wouldn't normally be.


Incite Mob
Eloquent Speech (Strike) [Language-Dependent]
Level: 4
Prerequisite: One Eloquent Speech Maneuver
Initiation Action: Standard
Range: 60 ft.
Effect: One 30 creatures Mob of creature appropriate for the area, the individual creature must be no more than CR 3
Duration: Instantaneous
Saving Throw: None

The mad prophet turned to the crowd, and spoke of how the local food stank. Soon the street filled and he manage to lose his pursuer.

Upon initiating this maneuver you say something really stupid or offensive, resulting a mob of people coming to beat the everloving crap out of you. In order for this maneuver to work you must be in a crowded area, or a public place. If you are not then this maneuver has 50% chance to fail, if the area you are in is deserted then it always fail.

Upon success you cause a Mob 60 ft away from you. The mob act right after your turn The mob is gunning for you, but is hostile to every other creature, attacking any creatures caught in it.

The mob persist until you are dead or successfully flee.


Inflation of Conflict
Eloquent Speech (Stance) [Mind-Affecting, Language-Dependent]
Level: 2
Initiation Action: 1 swift action
Range: Medium (100 ft. +10 ft./level)
Effect: Any knowledge checks in the area
Duration: Stance
Saving Throw: None

"Scholars can't agree on the energy resistances of fire elementals," you say, knowing full well that it's simply because one of them thinks that they have Electricity Resist 5. This convinces the enemy Wizard that he doesn't actually know if fire elementals are immune to fire.

While in this stance, whenever a knowledge check is made within range, you may have that knowledge check automatically fail.


Malicious Meme
Eloquent Speech (Counter) [Language Dependent, Mind Effecting]
Level: 9
Prerequisite: Three Eloquent Speech maneuver
Initiation Action: Immediate Action
Range: Medium (100 ft. +10 ft./level)
Target: One Creature
Duration: Permanent
Saving Throw: Will partial

At least you're not Anthony Burch.

You can counter any creature's attempt at Bluff, Diplomacy, or Intimidation with a Bluff or Diplomacy check of your own. If you match or exceed their check, their check result becomes a penalty instead of a bonus as you turn it into a mockery. In addition on a successful opposed check they must make a Will save, on a failed save the creature is cursed as the event becomes a harmful meme which spreads through the land within 1d4 days. From that point on no creature can take the target seriously. All Charisma checks automatically turn into penalties, and people treat the target as one step more unfriendly than normal. This is a curse, but must be removed by break enchantment or higher spells and effects. When the curse is removed, it takes another 1d4 days for the meme to finally die and the penalties lifted.

On a successful save, for 24 hours the creature suffers a -6 penalty on further Charisma checks but is otherwise unaffected. break enchantment and higher remove this penalty.


Meaningless Questions
Eloquent Speech (Strike) [Mind-Affecting, Language-Dependent]
Level: 9
Prerequisite: Four Eloquent Speech Maneuvers
Initiation Action: 1 full-round action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature
Duration: 1 round or Instantaneous
Saving Throw: Will partial

With a flurry of meaningless questions, you make your target's brain start to hemorrhage.

The target takes 2d4 points of Intelligence damage and is dazed for 1 round. If the target succeeds on their Will save, they just take 1d4 points of Intelligence damage and are not dazed.


Open Sesame
Eloquent Speech (Boost) [Language-Dependent]
Level: 3
Prerequisite: One Eloquent Speech Maneuver
Initiation Action: 1 swift action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature or magic item
Duration: Instantaneous
Saving Throw: None

With a burst of insight, you realize that the command word for the death ray is "fluffy kitten."

If the target is a creature, you learn any passwords that the creature is waiting for you to speak.

If the target is a magic item (or command word-controlled creature), you learn any command words that could activate the item or control the creature.


Pep Talk
Eloquent Speech (Strike) [Language-Dependent]
Level: 1
Initiation Action: Standard
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature
Duration: 1 round
Saving Throw: None
"Don't believe in yourself. Believe in me, who believes in you!"

You speak inspiring words to your ally, who gains a morale bonus on one of their d20 rolls made before the beginning of your next turn. The bonus is equal to 2 + your Charisma bonus (maximum +10).
Homebrew.png
Author: Leziad (talk)
Date Created: 29th April 2023
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Predict Speech
Eloquent Speech (Counter)
Level: 1
Initiation Action: Immediate
Range: Close
Target: One creature
Duration: Instantaneous
Saving Throw: Will Negate

You may initiate this maneuver as part of making a Sense Motive check against the target, gaining a bonus to it equal to your Charisma bonus (if any).

Additionally you may initiate this maneuver in response to the target speaking, boasting, bantering and else. You make a Sense Motive with a bonus equal to your Charisma bonus against a DC of 20 + target's ranks in Bluff + the target's Charisma modifier. If you succeed, you are able to predict what the target was about to say, and may repeat it to them before the words even leave their mouth.

The target is allowed a Will save (DC 10 + half your character level + your Charisma modifier), or be forced to say what they were going to say before being taken by intense surprise, becoming flat-footed until the start of their next turn, or until after being attacked, whichever happens first and shaken for 1 round. On a successful save the target is only left shaken for 1 round.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesEloquent Speech


Incite Mob
Eloquent Speech (Counter) [Language-Dependent]
Level: 8
Prerequisite: Three Eloquent Speech Maneuvers
Initiation Action: Immediate
Range: 60 ft.
Target: One Creature
Duration: Instantaneous
Saving Throw: None

Pretty Please!

This counter may only be initiated when a creature succeed a Will save against one of your Eloquent Speech or one of your [Compulsion] effect, that creature must reroll it Will save and take the worse result


Question Motivations
Eloquent Speech (Strike) [Language Dependent, Mind Effecting]
Level: 7
Prerequisite: Two Eloquent Speech maneuvers
Initiation Action: Standard Action or 1 Round; See text
Range: Medium (100 ft. +10 ft./level)
Target: One creature
Duration: 1 round/level (D)
Saving Throw: Will partial

What are you even fighting for?

The creature must make a Will save or take 1d8 daunt levels. The creature can remove the daunt levels themselves by reassuring themselves of their cause as a 1 round action (though they cannot take this action if their daunt levels are equal to their HD. On a successful save, they only take 1 daunt level which is removed automatically after 1 round.

If you use this maneuver as a 1 round action, you may affect up to 1 target per initiator level in range. This second version provokes attacks of opportunity.


Sarcasm Attack
Eloquent Speech (Strike) [Mind-Affecting, Language-Dependent]
Level: 3
Prerequisite: One Eloquent Speech Maneuver
Initiation Action: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Target: Any number of creatures
Duration: 1 round/level
Saving Throw: Will negates

You say something sarcastically, and while everyone else catches on, your hapless victims address your statement as though you meant it the way it sounded.

As you initiate this maneuver, say something. Any targets who fail their Will saves lose the ability to contribute in any way to the discussion for the duration.


Scare Tactics
Eloquent Speech (Strike) [Mind-Affecting]
Level: 4
Prerequisite: Two Eloquent Speech Maneuvers
Initiation Action: 1 standard action
Range: Medium (100 ft. +10 ft./level)
Targets: Any number of creatures
Duration: 1 round/level
Saving Throw: Will negates or Will partial

"You'd better leave"

Each creature that fails its save is shaken for the duration.

When you initiate the maneuver, you may make a DC 30 Intimidate check. If you succeed on the Intimidate check, creatures that fail their Will saves are frightened instead, and creatures who succeed are still shaken for 1 round.

If the intimidation check fails, however, the maneuver fails as well. Tome of Prowess Variant: The Intimidation check DC is only 20.


Sheevian Advice
Eloquent Speech (Counter) [Language-Dependent]
Level: 5
Prerequisite: Two Eloquent Speech Maneuvers
Initiation Action: Immediate
Range: Close
Target: One Sapient Creature
Duration: Instantaneous
Saving Throw: Will Negate

It was a fight between the moral code of the Order of the Light monk, his entire upbringing and his very moral fiber. Against an old man saying 'Do It' exactly once.

You may only use this maneuver when a valid target is faced with indecision in whether to do something or not. As you initiate this maneuver you say 'Do It' or 'Don't Do It' exactly once. If the target fail it Will save, it must proceed with course of action you 'advised'. Unlike most effects, a target do not know if it succeeded on it Will saving throw against this maneuver.

If one of the choice is obviously harmful or suicidal to the character or if the character was not seriously considering one of the options it gain a +10 bonus on it saving throw if you advise toward this particular action.


Show Off
Eloquent Speech (Counter)
Level: 1
Initiation Action: Immediate Action
Range: Personal
Target: Self
Duration: Instantaneous

Nothing is more stylish than defeating your enemy with a snappy line and a dramatic pose.

You can activate this maneuver whenever you defeat a creature, striking a pose or giving off a taunt as they drop. Your stylish moves fill you with morale, recovering a number of hp equal to the HD of the creature you felled.


Showy Combat Stance
Eloquent Speech (Stance)
Level: 1
Initiation Action: 1 Swift
Range: Personal
Target: You
Duration: Stance

Whenever you defeat a creature while in this stance you are filled with confidence, granting you immunity to fear-effect for 1 round and allowing you to taunt a creature as a free action. Make a Demoralize Opponent check against another creature within 30 ft, if you succeed the creature is At Bay toward you for 1 round. You gain a bonus or penalty on this Intimidate check equal to the difference between the CR of the defeated creature and the CR of the target.

When in this stance, if you have the Show Off maneuver readied, it is not expended upon being initiated.


Slippery Slope
Eloquent Speech (Counter) [Mind-Affecting, Language-Dependent]
Level: 5
Prerequisite: Three Eloquent Speech Maneuvers
Initiation Action: 1 immediate action
Range: Medium (100 ft. +10 ft./level)
Target: One request, demand, or suggestion
Duration: 1 hour/level
Saving Throw: None

Clearly, your opponent's request inevitably leads to the end of the world.

When somebody attempts to get other intelligent creatures to do something, you may counter their request with Slippery Slope. Anyone who hears your counter will not do that thing when it is requested by that creature for the duration. If the creature was going to do it without being asked or told to, this won't stop them.


Soul to Soul Conversation
Essential Cut, Eloquent Speech (Boost) [Mind-Affecting, X-Discipline]
Level: 7
Prerequisite: Two Essential Cut Maneuvers, Two Eloquent Speech Maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 2 rounds
Saving Throw: None

You follow the thin threads binding all beings together in order to chat with people while they're busy.

For the next 2 rounds, you can communicate telepathically at any distance without needing to share a language. You can only communicate with creatures you have seen in person before.

This maneuver is supernatural.


Straw Man
Eloquent Speech, Pungeon Pendragon (Strike) [X-Discipline, Creation]
Level: 8
Prerequisite: Two Eloquent Speech Maneuvers, Two Pungeon Pendragon Maneuvers
Initiation Action: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Effect: A straw copy of one creature
Duration: 1 hour/level
Saving Throw: Will negates

By saying your target's truename in a voice dripping with sarcasm, you create a copy of the target who speaks over them, drowning them out with hideous parodies of what they are trying to say.

You create a "harmless" copy of the target creature in any space up to 15' away from that creature unless the creature succeeds on a Will save (DC 18 + Charisma modifier). This copy has the same statistics as the original creature (apart from having the Construct type instead of its normal type), but does nothing other than follow the creature around and drown them out with its Drown Out ability, not even fighting to save its own life.

Drown Out (Ex): Characters cannot hear the original creature's voice over the sound of the Straw Man. So long as the Straw Man exists, the original creature's opinions and requests cannot be taken seriously, and other creatures don't feel the need to help the original creature out of any problems it is currently in (including the problem of being followed around by a Straw Man).

This maneuver is supernatural.


Taunt
Eloquent Speech (Strike) [Mind-Affecting, Language-Dependent]
Level: 2
Initiation Action: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Target: One creature
Duration: 1 round/level or until calmed
Saving Throw: Will negates

You say something rude about the target's parents, and they can't stop themselves from trying to beat you into a bloody pulp.

If the target fails their Will save, they must act in ways that cause your demise as swiftly as possible. If there is an opportunity for them to attack you (be it by charging, full attacking, or casting spells), they must take it.

Other creatures may attempt to calm the target down as a full-round action, granting the target a new Will save each time.