Emas (5e Race)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Eiji-kun (talk)
Date Created: 11-30-23
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Emas[edit]

Take it slow. Life can end in an instant, best take your time while your have it.
—Snail Knight Decretals Smithfield, Lessons of the Snail Knight, Chapter 4

A race of snail people, long associated with both the struggles and fortitude of farmers and workers, and for their martial prowess for both their inherent defenses, and a history of performing acts of chivalry for the common man when knights forget their responsibility to the common good.

Description[edit]

Emas are giant snail creatures whose torsos are that of humans, with rubbery and slightly translucent skin and a pair of eyestalks, in addition to the forward facing human eyes they possess (giving them a total of four eyes, though it is difficult to notice). They are believed to be the same brand of creature as other tauric beings, and they are believed to have been initially created through the act of divine meddling. Skin tones tend to come in various yellows, greens, and grays. They sometimes have hair, but can also be prone to baldness. On their back are their shells, which are lightweight but durable as stone and ceramic and come in various colors and patterns. As emas do not actually possess bones, they can fold their entire bodies into their spiral shells with no discomfort.

Emas are omnivores and especially love certain vegetables and fungi. They have strong digestive systems and can eat almost anything.

Height & Weight
Species Base Height Height Mod Base Weight Weight Mod Average
Emas 4'8" +2d10 150 lbs. x (2d4) lbs. 5'7", 200 lbs

Emas Psychology[edit]

Emas have traditionally become allies with agricultural societies, having the dedication and patience to farm and grow various produce which they themselves also enjoy. At one point in their history they took the role of commoners, happily working the fields until the day tyranny came to their nation. The knights they looked up to became enforcers of unjust causes, and they joined a great revolution which occurred. Seeking to uphold the previous nobility of the knights they once knew, they took their training and turned it against them, for they already possessed the heavy armor which a knight must have to battle. Thus became a glorious tradition of depicting snails and knights fighting each other to commend their great commoner rebellion.

Territories[edit]

Emas have integrated themselves into rural societies, where they can benefit from the fruits of their labor.

Emas Adventurers[edit]

While many emas find themselves comfortable living their lives, some find a wanderlust they can always engage in, for they always keep their homes on their back.

Emas Names[edit]

Emas have what one would consider traditional humanoid names suitable for the areas they live in.

Emas Traits[edit]

Emas

Creature Type. Humanoid
Ability Score Increase. Increase one ability score by 2 and another one by 1, or increase three different ability scores by 1. 
Age. Emas have lifespans comparable to humans.
Alignment. Emas tend towards slightly lawful behavior, as they are slow to change mentally as they are physically.
Size. Your size is Medium.
Speed. Your base speed is 25 feet. Climb 25 ft  
Darkvision: Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Creature Type. You are an Ooze. 
Light Sensing Body. Even if blinded, the body of an emas can detect the presence of light and shadow and its intensity. So long as shadows can be cast, attackers within 5 ft do not gain advantage against a blinded emas. 
Natural Armor. Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal. 
Salt Weakness. You treat exposure to salt and other desiccants as exposure to acid, taking acid damage as appropriate for the amount of exposure. 
Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell. You can sleep comfortably within your own shell. 
Slugfoot. Emas do not have traditional feet, having a single muscled tail to move. They have advantage against any effect which would knock them prone, and they have no loss of movement speed while prone. They are immune to the effects of grease and similar effects.
Languages. You can speak, read, and write Common





Back to Main Page5x5eRaces

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Facts about "Emas (5e Race)"
Ability ModsIncrease one ability score by 2 and another one by 1, or increase three different ability scores by 1. +
AuthorEiji-kun +
Canontrue +
FeaturesAge +, Alignment +, Size +, Speed +, Darkvision 60 +, Creature Type +, Light Sensing Body +, Natural Armor +, Salt Weakness +, Shell Defense +, Slugfoot + and Languages +
Identifier5e Race +
Is Racetrue +
Race NameEmas +
RatingUndiscussed +
SizeMedium +
SummarySnailfolk who are slow but steady, with their own body armor and homes on their back. +
TitleEmas +
TypeHumanoid +