Enchant Item (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Transmutation | |
Level: | Cleric 4, Druid 4, Paladin 2, Sorcerer/Wizard 4 |
---|---|
Components: | V, S |
Casting time: | 1 hour (see text) |
Range: | Touch |
Target: | One weapon, shield or piece of armor. |
Duration: | Instantaneous (see text) |
Saving Throw: | Will negates (object) |
Spell Resistance: | Yes (object) |
Enchant Item turns the weapon, shield or armor into masterwork quality (if not already), then adds a +1 enchantment bonus for every three caster levels (+6 at 18th). This does not stack with other enchant item spells, but does stack with existing enchantments. Requires one hour of uninterrupted concentration and is permanent.
Disenchant Item: the spell can act in reverse; instead, negating +1 enchantment for every four caster levels (-5 at 20th). Requires one minute of uninterrupted concentration, and lasts for one round per caster level. This can reduce the bonus to attack and damage below zero, such that a -2 weapon would subtract two from attack and damage rolls.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Franken Keseyv |
---|
Article Balance | Very High + |
Author | Franken Kesey + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 4 +, Druid 4 +, Paladin 2 + and Sorcerer/Wizard 4 + |
Range | Touch + |
Rating | Unrated + |
School | Transmutation + |
Summary | Magically enchant weapons, shields or armor. + |
Title | Enchant Item + |