Time (3.5e Descriptor)
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Time Descriptor[edit]
The "Time" descriptor applies to the majority of spells, powers, maneuvers, soulmelds, invocations, and other such abilities capable of holding a descriptor that have an effect which involves altering time, the flow of time, or the way creatures perceive it. Like most other descriptors, it has no in-game effects of its own, but governs how other effects interact with effects bearing it (for instance, certain effects may hinder time effects and other effects may help them).
SRD Effects with the Time Descriptor[edit]
Note that this is not an exhaustive list, but it should give you an idea of what the Time descriptor applies to when making homebrew.
- Haste
- Slow
- Temporal Acceleration
- Temporal Stasis
- Time Hop
- Time Stop
- Time Duplicate
- Safe Time
- Time Regression
- Second Chance
- Moment of Prescience
- True Strike
Non-SRD Effects with the Time Descriptor[edit]
Again, this is not an exhaustive list, but it should give you an idea of what to look for. For instance, many Diamond Mind abilities have the Time descriptor.
- Time Stands Still[1] (Diamond Mind maneuver)
- Stance of Aclarity[1] (Diamond Mind maneuver)
- Moment of Aclarity[1] (Diamond Mind maneuver)
- Quicksilver Motion[1] (Diamond Mind maneuver)
- Synchronicity[2] (Psion/wilder power)
- Temporal Reiteration[2] (Nomad power)
Homebrew Effects with the Time Descriptor[edit]
In general, anything with an implicit or explicit "time" theme has the Time descriptor. (For instance, a vast majority of the Chaos Sword's abilities bear the Time descriptor.)
- Accelerate The Moon: 3.5e Maneuver — Step forward in time 1 hour, ceasing to exist, and changing your Season.
- Accelerate The Wheel: 3.5e Maneuver — Step forward in time 1 round, ceasing to exist until your next turn, and changing your Season.
- Accelerate the World: 3.5e Maneuver — Step forward in time 1 day, ceasing to exist, and changing your Season.
- Alternate Future: 3.5e Power — You proceed with your turn... but what if you did things differently? This power lets you see the outcome of both and choose.
- Bonfire's Rest: 3.5e Spell — Magically infuse a bonfire or larger fires to increase rest's effectiveness.
- Chaos Sword: 3.5e Equipment — The purple Chaos Weapon, which commands the attributes of time and darkness.
- Circle Starts Again: 3.5e Maneuver — Recover a maneuver from your current season after 1 round.
- Clockstopper: 3.5e Spell — Stop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run.
- Cocoon of Quick Rest: 3.5e Spell — By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep.
- Dance of the Seasons: 3.5e Maneuver — Choose what path your seasonal wheel takes, cutting out seasons you don't want to use.
- Entropic Blast: 3.5e Invocation — Your Eldritch Blast is infused with the deterioration-inducing power of time.
- Entropic Blast: 3.5e Spell — A conical blast of Entropy.
- Extreme Burst: 3.5e Power — You gain an extreme burst of speed by slowing down time.
- Flickering Presence: 3.5e Maneuver — Move freely within your reach after each melee attack, and use both time and finesse to ensure you only act when most opportune.
- Frozen Steel Rain: 3.5e Maneuver — Delay a ranged attack to go off later, creating opportunities for traps.
- Future Dream: 3.5e Power — You send your mind back in time, reverting almost all events which happened during your turn.
- Galaxy Stop: 3.5e Spell — A powerful chronological effect which locks your opponents in extremely slow time.
- Halt The Wheel: 3.5e Maneuver — Hold back the wheel, growing in power - Just try not to get crushed.
- Jitterbug: 3.5e Maneuver — Convert 1 move action into 2 swift actions or 1 standard action.
- Lesser Time Stop: 3.5e Spell — Time stop, but comes with a drawback of rendering yourself slow and vulnerable afterward.
- Lightning Speed: 3.5e Spell — Grant you the speed of the lightning, burst your limits.
- Luigifan18/Edge of Seventeen: 3.5e Spell — Curse a creature and temporally transform it into a seventeen-year-old. Cue hormonal adolescent antics.
- March of Time: 3.5e Maneuver — Slowly wear away at your foes with the power of the seasons.
- One Strike Two Cuts: 3.5e Maneuver — Deal damage for multiple attacks in a single attack.
- Opposing Spokes: 3.5e Maneuver — Use two opposing Seasons at once.
- Paige's Bolt of Entropy: 3.5e Spell — You fire a small bolt which deal 1d10 persisting damage.
- Physical Chronorestoration: 3.5e Power — You partially rejuvenate your body, allowing you to keep going with your activities.
- Quantum Clone: 3.5e Spell — You create a duplicate of yourself, which shares your abilities and resources.
- Quintessent Strike: 3.5e Maneuver — Freeze a victim in time.
- Restore Past: 3.5e Spell — Send an area to how it was in the past.
- Reverse The Wheel: 3.5e Maneuver — Reverse the cycle of your power.
- Save Crystal: 3.5e Epic Power —
- Scorn Time: 3.5e Invocation — You use the power of the abyss to turn back the tide of times.
- Shield of the Seasons: 3.5e Maneuver — Guard yourself with the power of the season you're attuned to.
- Step in Time: 3.5e Maneuver — You gain some of the power of a time walker; you may reroll one event or take one extra immediate action per round, and if you do not, you get to make a Concentration check and regain hp.
- Strike of the Seasons: 3.5e Maneuver — Whack your foes across the face with the power of one of the seasons.
- Tachyon Bolt: 3.5e Power — A bolt of energy so fast it travels backward in time, deals massive damage, and has no hard counters.
- Temporal Denial: 3.5e Power — You create a lapse in time, causing an undue interruption or an attempt to manipulate time to fail.
- Temporal Hold: 3.5e Spell — You stop a target in time, causing it freeze mid movement and it perception of time to halt.
- Temporal Wormhole: 3.5e Spell — You summon your future self, and both act at once for 1 round.
- Time Jump: 3.5e Spell — Use limited time travel forwards as a means of teleportation.
- Time Loop: 3.5e Spell — You force a moment to repeat itself three times, picking the version of events that best suits your needs.
- Tricky Time Trap: 3.5e Maneuver — Ready an entire round's worth of actions as a move action. If your readied actions aren't set off, you can retain them with a Concentration check.
- Turn Back The Moon: 3.5e Maneuver — Return to any location you've been in the last hour, change your season, and recover more maneuvers.
- Turn Back The Wheel: 3.5e Maneuver — Return to the season and location you had 1 round ago.
- Turn Back The World: 3.5e Maneuver — Return to any location you've been in the last day, change your season, and recover all maneuvers.
- Turn Back the Pendulum: 3.5e Spell — You literally turn back time.
- Twist the Sands of Time: 3.5e Maneuver — Haste yourself and slow all nearby enemies.
- Ultimate Rage Burst: 3.5e Epic Power — When you get angry, you level entire cities. Singlehandedly. Without breaking a sweat. Heck, you could obliterate entire armies. Or anything.
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