Eruption of Gore (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 12-29-13
Status: Complete
Editing: Clarity edits only please
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Eruption of Gore
Blood Feast (Strike) [Death]
Level: 8
Prerequisite: Three Blood Feast maneuvers
Initiation Action: Standard
Range: Melee Attack
Target: One blood bearing creature
Duration: Instantaneous
Saving Throw: Fortitude partial

He... he just exploded. There were pieces everywhere... ugh, I think I got some in my mouth...

Make a normal melee attack. The creature must make a Fortitude save or die. This is a [Death] effect. On a successful save (or if immune to death effects) they take 1d6 damage per initiator level, 1d4 Con damage, and are sickened for 1 round.

If the creature dies from this, they explode into an eruption of gore. The creature's body is destroyed, reduced to chunky giblets, and any of the creature's allies within a 30 foot radius take 10d6 damage and must make a Fort save vs nausea for 1 round and sickening for 1 minute, save reduces it to half damage and sickened for 1 minute.

A creature which has successfully saves against this maneuver gains a +4 bonus on saves against future attempts of this maneuver. Partly because they're expecting it, and partly due to a drop in blood preasure from all their blood trying to explode last time.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBlood Feast

Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DescriptorDeath +
DisciplineBlood Feast +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryYour attack causes extreme pressure blood, enough to cause them to explode violently. If they die, the blood spray damages and nauseates nearby opponents. +
TitleEruption of Gore +
TypeStrike +