Eye Scream (3.5e Spell)

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Author: Luigifan18 (talk)
Date Created: September 27, 2015
Status: Complete
Editing: Clarity edits only please
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Eye Scream
Level: Assassin 4, Blighter 8, Dread Necromancer 7, Eyebane 8, Sorcerer/Wizard 8
Components: V, S
Casting time: 1 round
Range: Medium (100 ft.+10 ft./level)
Target: One creature; see text
Duration: Instantaneous
Saving Throw: Fortitude partial, Will partial; see text
Spell Resistance: Yes

Do you like your eyes? Too bad, you don't have them anymore!

You make a creature's eyeballs swell up and explode in their skull. This causes 1d8 damage per caster level (maximum 25d8) and renders the victim permanently blind; in addition, it disables any attacks they may have that are dependent on looking at a victim (including but not limited to gaze attacks) permanently. On top of the permanent effects, the victim is stunned for 2 rounds from the sheer shock of what just happened. Because the victim's eyes are gone, only greater restoration or a stronger effect can restore their vision. The initial victim is entitled to a Fortitude save to withstand the effect; success results in the victim's eyes swelling ominously, then deflating before severe damage can be done. This lowers the damage to 5d8 (4d8 if the spell was cast by an assassin) and prevents stunning, permanent loss of eyesight, and permanent loss of abilities that depend on the eyes being intact, though the ocular trauma still causes the victim to be dazed for 1 round and suffer from a sort of "partial blindness" for 1 minute. Partial blindness forces the victim to take a −1 penalty to Armor Class, move at ¾ speed, take a −2 penalty to Search, Spot, Decipher Script, Appraise, and most Dexterity-based skill checks, and opponents are treated as having concealment (20% miss chance) from the partially-blinded character. Partial blindness can be removed by anything that could remove full blindness, even effects as weak as remove blindness.

Watching somebody's eyes explode is, needless to say, a traumatizing experience. All creatures looking at the unfortunate victim (other than you) must succeed on a Fortitude save or become nauseated for 1 minute; success lowers this to being sickened for 2 rounds. At the same time, witnesses must succeed on a Will save or panic for 1 minute; success reduces the result to being shaken for 2 rounds. A creature looking away from the victim (as if averting or shutting its eyes to avoid a gaze attack) when its eyes explode is not required to make either save (in the case of averting one's gaze, there is only a 50% chance of not having to make a saving throw). Witnesses do not have to save against nausea or panic if the initial victim succeeds on its saving throw (watching someone's eyes inflate and deflate like a balloon isn't pleasant, but it's not exactly going to make most people lose their lunch).

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsAssassin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlighter
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDread Necromancer
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric DomainsEyebane
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Luigifan18's Homebrew (383 Articles)
Article BalanceHigh +
AuthorLuigifan18 +
ComponentV + and S +
Identifier3.5e Spell +
LevelAssassin 4 +, Blighter 8 +, Dread Necromancer 7 +, Eyebane 8 + and Sorcerer/Wizard 8 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryPop goes the eyeball! +
TitleEye Scream +