Fist of God (3.5e Spell)

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Author: Leziad (talk)
Date Created: 15th December 2015
Status: Finished
Editing: Clarity edits only please
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Fist of God
Evocation
Level: Cleric 9, Ki Master 9
Components: V, S, DF
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Cylinder (20-ft. radius, 120 ft. high)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Upon casting this spell you summon a fist made of divine energy that smashes into the ground at the start of your next turn, dealing 2d6 bludgeoning damage per caster level to all creatures within the area. Any airborne creature in the area immediately fall, taking full falling damage that cannot be reduced (such as by feather fall) and are made prone. If a creature has it entire space covered by the spell it is also made prone and encased in the earth, in which case it can only get up from prone with a DC 15 Strength check made as a standard action.

Since the fist hang in the air, creature may flee the area before it come down.



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Leziad's Homebrew (4523 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV +, S + and DF +
Identifier3.5e Spell +
LevelCleric 9 + and Ki Master 9 +
RangeClose +
Rated BySpanambula +
RatingRating Pending +
SchoolEvocation +
SummaryYou summon a fist made of divine energy that smash into your enemies. +
TitleFist of God +