Upon casting this spell you summon a fist made of divine energy that smashes into the ground at the start of your next turn, dealing 2d6 bludgeoning damage per caster level to all creatures within the area. Any airborne creature in the area immediately fall, taking full falling damage that cannot be reduced (such as by feather fall) and are made prone. If a creature has it entire space covered by the spell it is also made prone and encased in the earth, in which case it can only get up from prone with a DC 15 Strength check made as a standard action.
Since the fist hang in the air, creature may flee the area before it come down.
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Leziad's Homebrew (4523 Articles)
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