Flee (3.5e Spell)

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Author: Foxwarrior (talk)
Date Created: 4/13/10
Status: Just started
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Flee
Transmutation
Level: Sorcerer/Wizard 1, Druid 1, Ranger 1, Bard 1
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

With a cry of sheer terror, you run from the scene with your tail between your legs.

You are frightened. While you are frightened, all of your movement speeds are doubled.

Verbal Component: The ability to speak languages is not a prerequisite for this spell.

Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.



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Foxwarrior's Homebrew (718 Articles)
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Facts about "Flee (3.5e Spell)"
Article BalanceModerate +
AuthorFoxwarrior +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 1 +, Druid 1 +, Ranger 1 + and Bard 1 +
RangePersonal +
RatingUndiscussed +
SchoolSRD:Transmutation School +
SummaryYou run from the scene with your tail between your legs. +
TitleFlee +