Flee (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 1, Druid 1, Ranger 1, Bard 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Personal |
Target: | You |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
With a cry of sheer terror, you run from the scene with your tail between your legs.
You are frightened. While you are frightened, all of your movement speeds are doubled.
Verbal Component: The ability to speak languages is not a prerequisite for this spell.
Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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Foxwarriorv |
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Facts about "Flee (3.5e Spell)"
Article Balance | Moderate + |
Author | Foxwarrior + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 1 +, Druid 1 +, Ranger 1 + and Bard 1 + |
Range | Personal + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | You run from the scene with your tail between your legs. + |
Title | Flee + |