Flying Knee (3.5e Maneuver)
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| Setting Sun (Strike) | |
| Level: | 4 |
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| Prerequisite: | One Setting Sun maneuver |
| Initiation Action: | 1 standard action |
| Range: | Melee attack |
| Target: | One creature |
| Duration: | Instantaneous |
| Saving Throw: | None |
With a ridiculous show of lower body strength, you leap at your target and strike them in the face with one of your most powerful available body parts: your knee. A sickening crunch follows as the foe's jaw is smashed by the force of the attack.
Make a single melee attack against a target of your choosing. This strike’s damage is multiplied by the number of size categories the opponent is larger than you are (minimum x1). In addition, should you target a flying creature with this attack, they fall to the ground (taking falling damage if necessary) and are knocked prone.
If you wish, you may use this strike on a charge, which still takes a full-round action as normal. Doing so increases the damage multiplier due to size by 1, making it a minimum of double damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Setting Sun
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