Fountain of Blood (3.5e Maneuver)
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Blood Feast (Strike) | |
Level: | 5 |
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Prerequisite: | Two Blood Feast maneuvers |
Initiation Action: | Standard |
Range: | Melee Attack |
Target: | One blood bearing creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
How many gallons of blood did he have in his body?
Make a normal melee attack. The creature must make a Fortitude save or take an additional 1d6 damage per initiator level and feel nauseated for 1 round, Fort save to halve the damage and negate the nausea. If the creature dies from this, they erupt into a fountain of blood. Any of the creature's allies within a 20 foot radius must make a Fort save vs nausea for 1 round and sickening for 1 minute, save reduces it to sickened for 1 round.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Facts about "Fountain of Blood (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | Your attack causes high pressure blood to burst from the target's body. If they die, the blood spray nauseates nearby opponents. + |
Title | Fountain of Blood + |
Type | Strike + |