Frag Grenade (3.5e Equipment)
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Martial Light Thrown
|Type3:||Bludgeoning and Piercing and Slashing|
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Frag grenades are powerful explosives used by military forces with removable pins to prime the grenade. Their damage is a mix of concussive shockwave and the fragmented metal fragments of its outer casing. You throw a grenade as a standard action, hitting the correct square with AC 5. The frag grenade explodes, dealing its damage to everyone in a 10 foot radius, DC 10 + 1/2 BAB + Dex for half. Normally you cannot crit with a frag grenade, unless the target is immobile or helpless, in which case damage is doubled as if critically hit. This only occurs against creatures susceptible to critical hits.
Although they are thrown weapons, frag grenades are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown. 80 gp is the cost for one frag grenade.
More powerful versions exist beyond the default frag grenade. The cost for unusual frag grenades is the number of dice of damage squared x 5.