Gnoll Enslaver (3.5e Monster)
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|Size/Type:||Medium Humanoid (Gnoll)|
|Hit Dice:||5d8+10 (32 hp)|
|Speed:||30 ft (20 ft in armor)|
|Armor Class:||18 (+1 dex, +6 fur plate, +1 natural), touch 11, flat-footed 17|
|Attack:||Mwk Pain Lash +10 melee (1d3+5, 20/x2) or Spiked Gauntlet +9 melee (1d4, 20/x2)|
|Full Attack:||Mwk Pain Lash +10 melee (1d3+5, 20/x2) or Spiked Gauntlet +9 melee (1d4, 20/x2)|
|Space/Reach:||5 ft/5 ft (15 ft whip)|
|Special Attacks:||Bardic Music (Countersong, Fascinate, Inspire Dread -2, Inspire Competence), Break Mind, Mass Intimidate, Pain Lash, Spells|
|Special Qualities:||Darkvision 60 ft|
|Saves:||Fort +6, Ref +4, Will +2|
|Abilities:||Str 20, Dex 12, Con 15, Int 8, Wis 8, Cha 16|
|Skills:||Intimidate +14, Perform Oratory +11, Sense Motive +7, Spot +7, Use Rope +9|
|Feats:||Reverse Weakness (Charisma)B, Skill Focus (Intimidate), Stand Still|
|Organization:||Solitary, Pair, Trafficking (3-8) plus 1-20 slaves of any kind|
|Alignment:||Often Lawful Evil|
|Advancement:||By character class|
The hooded gnoll lashed his whip in the air, the mere sound sending waves of fear into his slaves. They will learn to obey.
A specialized gnoll who enslaves other weaker races to do his bidding, he controls his minions through fear and terror. Typically picking on weaker creatures, he is rarely found alone or unarmed. When danger rears its head he has no qualms sending his slaves off to fight in his steed as he breaks their will from behind the back ranks. With any luck it is merely an opportunity to obtain more slaves, but they are not beyond fleeing if the tables turn against them. In spite of this craven nature they are arrogant and callous, and would never willingly admit defeat as long as their slaves were aware.
Gnoll enslavers speak gnoll.
Gnoll enslavers never fight directly unless they think they can win, and even then they rarely make the odds fair. They bring to bear those underneath them to weaken up the enemy before he finishes them off, breaks their spirit, and gains another slave.
Bardic Music: A gnoll enslaver has the bardic music abilities of a 5th level bard with one exception. Instead of inspire courage they gain "inspire dread" instead.
- Inspire Dread (Su): All enemies within 30 ft who can see or hear the gnoll enslaver must make a Will save DC 15 or take a -2 penalty to attack, weapon damage rolls, and saves against fear for 5 rounds. A successful save negates.
Break Mind (Ex): Whenever a gnoll enslaver confirms a critical hit with his pain lash the target gains 1 daunt level. Alternatively the gnoll can make a special coup de grace attempt which forces a Will save against the damage. Instead of taking the damage they instead take as many daunt levels as their HD and gain one random minor psychosis, save negates.
Mass Intimidate (Ex): Gnoll enslavers can make an intimidate check out to 30 ft against all creatures as a standard action.
Pain Lash: Gnoll enslavers are masters of the whip. In their hands the whip can deal lethal damage regardless of the amount of armor or natural armor of the creature, and they threaten with the whip. They may freely deal lethal or nonlethal damage at their choosing with no loss in attack rolls. The lash is particularly painful in their hands, those struck by the whip take a cumulative -1 penalty to attack, damage, ability checks, and skill checks as well as saves against fear up to a maximum penalty of -5. The penalty can be reduced by 1 with a move action to calm oneself, or remove all of the penalty as a 1 round action. Whips only have these qualities in the hands of a gnoll enslaver, it is otherwise simply a normal masterwork whip.
Typical Bard Spells Known (3/4/2; save DC 13 + spell level): 0—dancing lights, daze (DC 13), mage hand, message, open/close, read magic; 1st—alarm, animate rope, expeditious retreat, grease; 2nd—detect thoughts (DC 15), suggestion (DC 15), tongues.