Greater Healing Spirit (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Spanambula (talk)
Date Created: 15 October, 2011
Status: complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Greater Healing Spirit
Conjuration (Healing)
Level: Cleric 7, Druid 8
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./ caster level)
Target: Living Creature
Duration: 1 round/ caster level
Saving Throw: Will half (harmless) or Will half, see text
Spell Resistance: Yes (harmless) or Yes, see text

This spell functions like Lesser Healing Spirit, except the casting time is quicker, the healing spirit can move up to 60 feet per round and can cure 4d8 damage +1 point per caster level (maximum 20) to an adjacent single target, 3d8 damage +1 point per caster level (maximum 20) to two targets, or 2d8 damage +1 point per caster level (maximum 20) to all allies within a 30' radius.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

AuthorSpanambula +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 7 + and Druid 8 +
RangeOther +
Rated ByFranken Kesey +
RatingRating Pending +
SchoolConjuration +
SubschoolHealing +
SummaryA more improved mobile healing spirit for you and your allies that can also damage undead foes. +
TitleGreater Healing Spirit +