Grig (5e Monster)
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Unofficial conversion of 3.5 SRD creature
|Tiny Fey (Sprites), Neutral Good|
|Armor Class: 15 (leather armor)|
|Hit Points: 3 (1d4+1)|
|Speed: 20 ft., climb 20 ft., fly 20 ft.|
|Skills: Perception +3, Performance +4, Stealth +6|
|Senses: passive Perception 13|
|Languages: Sylvan, one other language of choice (often Common or Elvish|
|Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2|
Leap. A grig may replace its movement with a leap. Using a leap it may move up to 40 feet in a straight line in any direction ignoring difficult terrain.
Tiny Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 1 (1d4-3) piercing damage.
Invisibility. The grig magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the grig wears or carries is invisible with it.
A grig appears to be a cat-sized grasshopper with a humanoid torso, arms, and head.
 Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.
Sources and Notes
- ↑ conversion of 3.5e SRD creature "SRD:Grig" by user:Rlyehable. Licensed: OGL.
- ↑ Wizards RPG Team (2000). SRD v3.5. Wizards of the Coast. "MonstersS" p.17. Licensed: OGL.
Back to Main Page → 5e → Monster → Fey
|Alignment||Neutral Good +|
|Challenge Rating||1/2 +|
|Experience Points||100 +|
|Features||Leap +, Tiny Shortsword +, Tiny Shortbow +, Innate Spellcasting + and Invisibility +|
|Hit Dice||1d4+1 +|
|Hit Points||3 +|
|Identifier||5e Monster +|
|SortText||Grig 5e +|
|Summary||A grig appears to be a tiny mantis with a humanoid torso, arms, and head. +|