Gripping Vise (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Ghostwheel (talk)
Date Created: November 30, 2009
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Gripping Vise [Fighter] Prerequisites: Stand Still, BAB +6Benefit: As a move action, you may force an adjacent enemy to make a Reflex save with a DC equal to your Strength or Dexterity modifier (whichever is higher) + 10 + 1/2 your level or be unable to move through mundane means for one round. They may still move through magical means, such as teleportation. Special: Once one reaches a BAB of +12, this may instead be used as a Swift action.



Back to Main Page3.5e HomebrewCharacter OptionsFeats


Ghostwheel's Homebrew (292 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteStand Still + and BAB +6 +
RatingUndiscussed +
SummaryYour mastery of the battlefield grows, enabling you to stop enemies before they have a chance of moving. +
TitleGripping Vise +
TypeFighter +