Heartstop (3.5e Spell)

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Author: Leziad (talk)
Date Created: 22nd February 2023
Status: Complete
Editing: Clarity edits only please
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Necromancy [Death]
Level: Assassin 4, Sorcerer/Wizard 5, Witch 4
Components: V, S
Casting time: 1 Standard Action
Range: Touch
Target: One living creature with a circulatory system
Duration: Instantaneous and 1 round/level
Saving Throw: Fortitude Partial
Spell Resistance: Yes

With a touch you cause the target's heart to stop, through a fatal heart attack or by painlessly magically stopping it. The results are the same either way, the target is immediately reduced to –8 hit points (unless they were lower) and cannot be healed above that threshold for the spell's duration. The target is not stable, and cannot self-stabilize. Only magical stabilization, or a DC 15 Heal check can stabilize the target by restarting their heart. Stabilizing the target prevents their death, but does not otherwise end the spell.

On a successful save, the target is instead nauseated for 1 round.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsAssassin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWitch
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4442 Articles)
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorDeath +
Identifier3.5e Spell +
LevelAssassin 4 +, Sorcerer/Wizard 5 + and Witch 4 +
RangeTouch +
RatingUndiscussed +
SchoolNecromancy +
SummaryYou stop the heart of a target, causing an assured death unless others intervene. +
TitleHeartstop +