Host of Nightmare (3.5e Trait)
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Host of Nightmare
You are bombarded by the thoughts of Dark Gods and Eldricth Abominations from beyond.
Benefit: You start with a dark insight score of 5. You gain a +4 bonus on save made to not get dark insight and you only count half of your dark insight score for the purpose of determine how much madness cause a mindbreak.
Drawback: You have a minimum dark insight score of 5 you are also always on the warped plane, as if you had 'taken 10' on your dark insight check. You may attempt a DC 15 dark insight check to shunt yourself out of the warped plane for 1 hour, however instead of adding your dark insight to this check you instead take a penalty equal to half your dark insight score. The DC increase by 1 for each additional hour per day you wish to remain out of the warped plane.
Roleplaying Ideas: You were always surrounded by nameless horror lurking in your shadow, maybe you are deathly afraid for your life and your sanity is gnawed at by paranoia, perhaps terror grew to indifference or perhaps you started worshiping the dark powers that assail you.
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